THEjoezack / ShadowCaster
ShadowCasting code from the MSDN Developer Blog of Eric Lippert: https://blogs.msdn.microsoft.com/ericlippert/2011/12/29/shadowcasting-in-c-part-six/
☆12Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for ShadowCaster
- World Generator Tutorial Part 2 - Unity C#☆19Updated 8 years ago
- A procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, …☆30Updated 4 years ago
- A Unity3D project that generates a procedural randomized dungeon.☆19Updated 8 years ago
- Goal Oriented Action Planning C#/.NET Library☆61Updated 4 years ago
- ☆15Updated 7 years ago
- Unity Editor tool used for designing, drawing, and exporting 2D levels for a Gauntlet-like game, using UIElements and Scriptable Objects.☆19Updated 4 years ago
- Survival roguelike game with huge world generation.☆27Updated last year
- A thing for taking a math equation as a text string, parsing it, and getting a result.☆15Updated 8 months ago
- RPG Database for Unity. Create and manage data for your RPG.☆18Updated 3 years ago
- RANDOM NUMBERS IN UNITY C# scripting☆14Updated 12 years ago
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆51Updated 6 years ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆26Updated 4 years ago
- An example of a very simple turn based system in Unity's ecs.☆24Updated 4 years ago
- An MMO server coded in C#☆13Updated 10 years ago
- ☆15Updated 6 years ago
- A set of utility classes and extension methods in C#☆17Updated 8 years ago
- An entity component system framework for C#, Unity.☆37Updated 2 years ago
- ☆19Updated 9 years ago
- 2D Brawler built in Unity C#☆29Updated 8 years ago
- A flood fill algorithm implementation for C#☆85Updated 4 years ago
- Hexagonal lib for .NET☆29Updated 4 years ago
- ☆11Updated 6 years ago
- An attempt at a Voronoi based map generator.☆18Updated 11 years ago
- A data transform library for taking any model and converting it to an output format☆14Updated 2 years ago
- An easy way to lay out Unity mobile game UI to accomodate all device aspect ratios☆39Updated 7 years ago
- simple game scripting language + runtime parser☆13Updated 2 years ago
- Create a logical grid on top of Unity's NavMesh☆30Updated 8 years ago
- Lightweight dependency injection framework for unity☆18Updated 2 years ago
- A straightforward C# port of Recast\Detour libraries *Fork, autoupdate scripts to Unity5, Example scene for procedural mesh☆8Updated 8 years ago