TARTRL / TiZeroLinks
Code accompanying the paper "TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play" (AAMAS 2023) 足球游戏智能体
☆14Updated 2 years ago
Alternatives and similar repositories for TiZero
Users that are interested in TiZero are comparing it to the libraries listed below
Sorting:
- Simple implementation of V-MPO proposed in https://arxiv.org/abs/1909.12238☆48Updated 5 years ago
- ☆20Updated 4 years ago
- Safe Reinforcement Learning with Natural Language Constraints☆15Updated 4 years ago
- Codes accompanying the paper "Influence-Based Multi-Agent Exploration" (ICLR 2020 spotlight)☆33Updated 5 years ago
- ☆54Updated last year
- Mirror Descent Policy Optimization☆41Updated 5 years ago
- The official repository of Decoupled Reinforcement Learning to Stabilise Intrinsically-Motivated Exploration" (AAMAS 2022)☆27Updated 3 years ago
- ☆14Updated 4 years ago
- Deep Learning Project☆23Updated 5 years ago
- Results reproductions & comparisons between OpenSpiel implementations, associated paper & originating works☆17Updated 4 years ago
- Maximum Entropy Population Based Training for Zero-Shot Human-AI Coordination☆26Updated 2 years ago
- Implementation of Tactical Optimistic and Pessimistic value estimation☆25Updated 2 years ago
- Change-Based Exploration Transfer☆35Updated 3 years ago
- Learning Task Embeddings for Teamwork Adaptation in Multi-Agent Reinforcement Learning☆14Updated last year
- Code accompanying HAAR paper, NeurIPS 2019 - Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewards☆32Updated 2 years ago
- An open source benchmark for Multi Agent Reinforcement Learning☆30Updated 2 years ago
- We investigate the effect of populations on finding good solutions to the robust MDP☆28Updated 4 years ago
- Author's PyTorch Implementation of Deep Homomorphic Policy Gradient (DHPG) - NeurIPS 2022 and JMLR 2024☆23Updated last year
- Repo for the Greedy when Sure and Conservative when Uncertain about the Opponents (GSCU)☆22Updated 3 years ago
- Code for "Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills"☆34Updated 5 years ago
- ☆18Updated 5 years ago
- (NeurIPS 2021) Neural Auto-Curricula in Two-Player Zero-Sum Games.☆28Updated 4 years ago
- ☆17Updated 3 years ago
- [ICLR 2022 Spotlight] Code for Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration☆28Updated 3 years ago
- Implementation of the Prioritized Option-Critic on the Four-Rooms Environment☆17Updated 7 years ago
- Code from the paper "Effective Diversity in Population Based Reinforcement Learning", presented as a spotlight at NeurIPS 2020. This is t…☆44Updated 5 years ago
- Authors' PyTorch implementation of 'Recomposing the Reinforcement Learning Building-Blocks with Hypernetworks' (HypeRL)☆26Updated 4 years ago
- ☆40Updated 3 years ago
- Implementation of the Option-Critic Architecture☆40Updated 6 years ago
- Github repo for HIDIO: Hierarchical Reinforcement Learning by Discovering Intrinsic Options☆46Updated 3 years ago