OpenRL-Lab / TiZeroLinks
Code accompanying the paper "TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play" (AAMAS 2023) 足球游戏智能体
☆67Updated 2 years ago
Alternatives and similar repositories for TiZero
Users that are interested in TiZero are comparing it to the libraries listed below
Sorting:
- Codes accompanying the paper "Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning" (NeurIPS…☆74Updated 3 years ago
- A Simple, Distributed and Asynchronous Multi-Agent Reinforcement Learning Framework for Google Research Football AI.☆113Updated 2 years ago
- Implementation of Multi-Game Decision Transformers in PyTorch☆49Updated 2 years ago
- ☆116Updated 2 years ago
- Related papers for offline reforcement learning (we mainly focus on representation and sequence modeling and conventional offline RL)☆18Updated 3 years ago
- ☆73Updated 2 years ago
- Maximum Entropy Population Based Training for Zero-Shot Human-AI Coordination☆26Updated 3 years ago
- Preference Transformer: Modeling Human Preferences using Transformers for RL (ICLR2023 Accepted)☆167Updated 2 years ago
- Official code repository for Prompt-DT.☆120Updated 3 years ago
- This is the source code of RPG (Reward-Randomized Policy Gradient)☆42Updated 3 years ago
- An open source benchmark for Multi Agent Reinforcement Learning☆30Updated 2 years ago
- Scaling Pareto-Efficient Decision Making via Offline Multi-Objective RL, published in ICLR 2023☆33Updated last year
- rlplot is an easy to use and highly encapsulated RL plot library (including basic error bar lineplot and a wrapper to "rliable").☆34Updated 2 years ago
- Baselines for Neural MMO -- new users should treat this repo as a starter project☆51Updated last year
- Official Implementation of 'UPDeT: Universal Multi-agent Reinforcement Learning via Policy Decoupling with Transformers' ICLR 2021(spotli…☆139Updated 5 years ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆54Updated last year
- Code for Mildly Conservative Q-learning for Offline Reinforcement Learning (NeurIPS 2022)☆60Updated last year
- ☆25Updated 3 years ago
- ☆91Updated 3 years ago
- Generalized Decision Transformer for Offline Hindsight Information Matching (ICLR2022)☆70Updated 3 years ago
- Code for Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games☆24Updated 3 years ago
- ☆22Updated 4 years ago
- ☆54Updated last year
- Benchmark data (i.e., DeepMind Control Suite and MuJoCo) for RL.☆33Updated 5 years ago
- Google Research Football MARL Benchmark and Research Toolkit☆56Updated last year
- [ECCV2022] [T-PAMI] StARformer: Transformer with State-Action-Reward Representations.☆96Updated 2 years ago
- The implementation of ICLR 2023 paper "Discovering Generalizable Multi-agent Coordination Skills from Multi-task Offline Data".☆46Updated last year
- Official repository of the paper "FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning"☆34Updated last year
- (NeurIPS 2021) Neural Auto-Curricula in Two-Player Zero-Sum Games.☆28Updated 4 years ago
- Code for NeurIPS2023 accepted paper: Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learning.☆40Updated 11 months ago