Stefterv / filament_swiftLinks
Swift bindings and Swift Package Manager package for Filament
β13Updated last month
Alternatives and similar repositories for filament_swift
Users that are interested in filament_swift are comparing it to the libraries listed below
Sorting:
- 3D Engine made from scratch, developed in Apple's native technologies πβ31Updated 2 months ago
- MTLTexture Viewerβ18Updated 11 months ago
- A simple 3D engine written in Swift + Metal, for educational purposes.β52Updated 5 years ago
- Experiments using SwiftUI view and view model to control ShaderGraphNodes in a Reality Composer Pro scene.β10Updated 10 months ago
- A voxel engine written in Swiftβ36Updated 5 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.β53Updated 7 months ago
- Utility macOS app that allows you to render and orbit a 3D object and capture the result into an animated gif.β14Updated 2 years ago
- An XCFramework-based Swift Package for the Draco compression libraryβ18Updated last year
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)β13Updated 3 years ago
- A Metal re-implementation of GLKit's GLKBaseEffectβ20Updated 3 years ago
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.β36Updated 2 months ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linuxβ32Updated this week
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatchβ35Updated 4 years ago
- β20Updated last year
- Yet another Metal Rendering engine experimentβ¦β16Updated 5 months ago
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be availableβ¦β14Updated 3 years ago
- API to generate 3D surface meshes for Apple platformsβ23Updated 11 months ago
- β54Updated 6 years ago
- Inverse Kinematics in SceneKit.β28Updated 6 years ago
- Tutorial source for implementing deferred lighting in Metalβ22Updated 7 years ago
- A visual Metal shader editor for macOS and iPadOSβ56Updated last year
- Boids written in the Metal Shader language + Swiftβ21Updated 3 years ago
- A set of extensions and utilities to work with CoreVideo types.β25Updated 11 months ago
- Combine the power of Metal and CoreGraphics by sharing resource memoryβ55Updated 4 years ago
- Type safety for Metal π€β36Updated last month
- Volumetric realtime graphicsβ54Updated 2 years ago
- A procedural game asset generator for macOS and iOSβ30Updated last year
- Metal Shader! Easy!β16Updated 4 months ago
- π€ Metal with SwiftUIβ48Updated 4 years ago
- β37Updated last year