Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
☆300Jan 6, 2026Updated 2 months ago
Alternatives and similar repositories for seldom_state
Users that are interested in seldom_state are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Utility AI library for the Bevy game engine☆1,290Oct 7, 2025Updated 5 months ago
- A straightforward stateful input manager for the Bevy game engine.☆912Feb 26, 2026Updated 3 weeks ago
- Collection of generic asset loaders for common file formats☆260Updated this week
- Tweening animation plugin for the Bevy game engine.☆535Jan 31, 2026Updated last month
- Bevy plugin helping with asset loading and organization☆654Updated this week
- On-screen diagnostics☆111Apr 26, 2025Updated 10 months ago
- Pathfinding on NavMeshes for Bevy☆456Feb 9, 2026Updated last month
- A server-authoritative replication crate for Bevy.☆581Updated this week
- A framework for saving and loading application state in Bevy.☆207Jan 21, 2026Updated 2 months ago
- A Bevy plugin to use Kira for game audio☆423Jan 14, 2026Updated 2 months ago
- 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.☆1,296Mar 7, 2026Updated 2 weeks ago
- A floating character controller for Bevy☆443Updated this week
- ergonomic reactive Bevy UI library powered by FRP signals☆188Feb 11, 2026Updated last month
- Create config files for entities in Bevy☆242Oct 4, 2023Updated 2 years ago
- Allows you to use coroutine in Bevy☆78Mar 9, 2026Updated 2 weeks ago
- Blazingly fast retained layout engine for Bevy ECS.☆895Feb 24, 2026Updated 3 weeks ago
- Event listening, bubbling, and callbacks☆183Mar 4, 2025Updated last year
- Bevy plugin for limited color palette pixel art games☆67Oct 10, 2025Updated 5 months ago
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆173Jan 17, 2026Updated 2 months ago
- A library for rendering vector shapes using the Bevy game engine☆445Feb 23, 2026Updated last month
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆29Jan 17, 2026Updated 2 months ago
- Pathfinding using Polyanya☆479Updated this week
- Rudimentary animation state machine system for Bevy Engine☆24Feb 17, 2024Updated 2 years ago
- Bevy camera controllers with buttery, exponential smoothing.☆316Feb 2, 2026Updated last month
- A bevy framework for implementing complex RPG stat systems.☆35Mar 8, 2026Updated 2 weeks ago
- An ability management suite for Bevy.☆82Jan 7, 2026Updated 2 months ago
- Bevy plugin for localization using Fluent.☆149Mar 16, 2026Updated last week
- Picking and pointer events for Bevy☆843Mar 4, 2025Updated last year
- A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.☆196Nov 14, 2025Updated 4 months ago
- A little mesh raycasting plugin for Bevy☆338Mar 13, 2025Updated last year
- Experiment with computing 2D shading, lighting and shadows with Bevy Engine☆571Sep 10, 2025Updated 6 months ago
- Minimalistic state machine for Bevy Game Engine.☆42Jan 22, 2026Updated 2 months ago
- A bevy plugin for panning orthographic cameras☆224Feb 28, 2026Updated 3 weeks ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆20Mar 2, 2026Updated 3 weeks ago
- Spatial datastructures for Bevy☆189May 3, 2025Updated 10 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated 8 months ago
- Dynamic ocean material for Bevy.☆176Feb 2, 2026Updated last month
- Bevy Scripting Plugin☆605Mar 9, 2026Updated last week
- A simple pan and orbit camera for the Bevy game engine☆287Mar 14, 2026Updated last week