Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
☆314Apr 2, 2026Updated 3 months ago
Alternatives and similar repositories for seldom_state
Users that are interested in seldom_state are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Utility AI library for the Bevy game engine☆1,303Oct 7, 2025Updated 9 months ago
- A straightforward stateful input manager for the Bevy game engine.☆946Updated this week
- Collection of generic asset loaders for common file formats☆285Jun 21, 2026Updated last month
- Bevy plugin helping with asset loading and organization☆689Updated this week
- On-screen diagnostics☆111Apr 26, 2025Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Tweening animation plugin for the Bevy game engine.☆564Jun 28, 2026Updated 3 weeks ago
- Pathfinding on NavMeshes for Bevy☆478Mar 30, 2026Updated 3 months ago
- A server-authoritative replication crate for Bevy.☆631Jul 5, 2026Updated 2 weeks ago
- A framework for saving and loading application state in Bevy.☆215Jan 21, 2026Updated 6 months ago
- ergonomic reactive Bevy UI library powered by FRP signals☆194Feb 11, 2026Updated 5 months ago
- A floating character controller for Bevy☆466Jul 13, 2026Updated last week
- A Bevy plugin to use Kira for game audio☆454Jun 21, 2026Updated last month
- 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.☆1,377Jul 15, 2026Updated last week
- Create config files for entities in Bevy☆242Oct 4, 2023Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Blazingly fast retained layout engine for Bevy ECS.☆934Feb 24, 2026Updated 4 months ago
- Allows you to use coroutine in Bevy☆79Jul 11, 2026Updated last week
- Event listening, bubbling, and callbacks☆183Mar 4, 2025Updated last year
- Bevy plugin for limited color palette pixel art games☆68Oct 10, 2025Updated 9 months ago
- Bevy state machine☆46Jul 6, 2026Updated 2 weeks ago
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆181Jul 1, 2026Updated 3 weeks ago
- A library for rendering vector shapes using the Bevy game engine☆461Jul 11, 2026Updated last week
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆29Jul 5, 2026Updated 2 weeks ago
- Bevy camera controllers with buttery, exponential smoothing.☆318Feb 2, 2026Updated 5 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Pathfinding using Polyanya☆498Apr 13, 2026Updated 3 months ago
- Rudimentary animation state machine system for Bevy Engine☆24Feb 17, 2024Updated 2 years ago
- A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.☆195Nov 14, 2025Updated 8 months ago
- Experiment with computing 2D shading, lighting and shadows with Bevy Engine☆586Apr 3, 2026Updated 3 months ago
- An ability management suite for Bevy.☆85Jan 7, 2026Updated 6 months ago
- Bevy plugin for localization using Fluent.☆164Jun 22, 2026Updated last month
- Picking and pointer events for Bevy☆843Mar 4, 2025Updated last year
- A bevy plugin for panning orthographic cameras☆231Jun 19, 2026Updated last month
- A little mesh raycasting plugin for Bevy☆339Mar 13, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A bevy framework for implementing complex RPG stat systems.☆40Mar 8, 2026Updated 4 months ago
- Minimalistic state machine for Bevy Game Engine.☆43Jun 21, 2026Updated last month
- Spatial datastructures for Bevy☆188May 3, 2025Updated last year
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆22Mar 2, 2026Updated 4 months ago
- Dynamic ocean material for Bevy.☆183Feb 2, 2026Updated 5 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated last year
- Flexible tweening plugin library for Bevy.☆170Jul 6, 2026Updated 2 weeks ago