QuLogic / jot-libLinks
C++ libraries for 3D graphics, especially NPR
☆13Updated 9 years ago
Alternatives and similar repositories for jot-lib
Users that are interested in jot-lib are comparing it to the libraries listed below
Sorting:
- An addon to allow external real time engines (e.g. game engines) to use Blender as an editor and allow for closer integration.☆46Updated 8 years ago
- Blender Python Add-on with Verse integration☆37Updated 9 years ago
- Custom implemented language which is basically a small subset of c++, just another learning project.☆39Updated 8 years ago
- m2u python scripts☆32Updated 8 years ago
- Network protocol for real-time sharing between graphical applications☆137Updated 8 years ago
- m2u Unreal Engine 4 Plugin C++ code☆43Updated 8 years ago
- OpenCL Plugin for Unreal Engine 4☆36Updated 10 years ago
- BEPUik: Full body inverse kinematics for Blender☆60Updated 10 years ago
- OSL to GLSL converter☆41Updated 2 months ago
- TexGraph public folder content with nodes json descriptors and shaders.☆154Updated 3 years ago
- Blender with GLSL PBR viewport shader experiment☆39Updated 9 years ago
- A low-overhead mesh-processing plug-in API for cross-software procedural effects☆167Updated 3 years ago
- The NCCA Graphics Library☆103Updated 4 months ago
- [Unofficial & WIP] Narrow-scoped UI widget framework, designed for Blender.☆80Updated 2 years ago
- Custom GUI for your Blender add-ons using Dear ImGui☆108Updated 2 years ago
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆22Updated 4 years ago
- Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http://www.joesfer.com/?p=46…☆34Updated 10 years ago
- A Renderman Compatible Renderer☆83Updated 5 months ago
- open source Ptex utilities (e.g. texture transfer)☆73Updated last year
- Proof of concept Compute Shader without using data packing in textures for input/output☆49Updated 5 years ago
- Avalanche Content Toolset☆28Updated 4 years ago
- ☆24Updated 5 years ago
- Modo 10's Unreal editor plugin (for loading PBR materials / textures)☆19Updated 8 years ago
- Bringing real-time ray-tracing to the Maya viewport using the Wisp real-time ray-tracing library.☆30Updated 6 years ago
- Igby is an Unreal Engine Automation Platform.☆34Updated 2 years ago
- Python bindings for bgfx☆75Updated 6 years ago
- A utility to generate Python API stubs from documentation files in reStructuredText format☆34Updated 3 months ago
- Maya to renderer connections☆50Updated 10 years ago
- Houdini Engine for Maya☆124Updated this week
- Some tools and scripts that extend the functionality of UE4☆39Updated 8 years ago