ADN-DevTech / Maya-Cpp-Wizards
A new Maya C++ Wizards
☆40Updated 10 years ago
Alternatives and similar repositories for Maya-Cpp-Wizards:
Users that are interested in Maya-Cpp-Wizards are comparing it to the libraries listed below
- Maya Locator Library (Example) - Plug-in of the Month, October 2012☆27Updated 10 years ago
- A series of bare bones examples for the Maya API.☆26Updated 6 years ago
- Maya-dx11Shader-Sample☆22Updated 10 years ago
- WrapCudaDeformer. Autodesk® Maya® Plugin☆17Updated 7 years ago
- A smooth and relax deformer for maya☆57Updated 5 months ago
- Machine Learning Toolkit for Maya☆28Updated 8 years ago
- Verlet cloth solver implemented as Maya plugin.☆31Updated 9 years ago
- Better default/auto weighting to a skeleton for Maya☆19Updated 9 years ago
- Collection of useful utilities for Autodesk's Maya API written in C++☆23Updated 4 years ago
- Supplemental plugin for Autodesk Maya, filling in the gaps in the quatNodes plugin☆14Updated 8 years ago
- Maya Soft IK Solver☆84Updated 5 years ago
- Python module for Houdini that allows users to export Houdini particles to Thinkbox PRT format☆38Updated 7 years ago
- Runtime Compiled C++ in Maya☆48Updated 7 years ago
- Maya geometry blur deformer for cartoony smear effects.☆22Updated 12 years ago
- A study of the cage deformer implementation for Maya based on Green barycentric coordinates.☆42Updated 7 years ago
- Polygon deformer node plugin for Maya that using Disney's SeExpr☆61Updated 12 years ago
- C++ deformer for Maya based on DeltaMush algorithm by Rhythm&Hues☆37Updated 10 years ago
- Toolset for visualizing and rendering openvdb volumes in Maya☆42Updated 5 years ago
- Dash-compatible docset for the Maya C++ API reference.☆22Updated 4 years ago
- A plugin to create a reticle for a camera in Maya☆46Updated 11 months ago
- Tools for reading Autodesk Maya nCache files☆13Updated 4 years ago
- PBRT Plugin for Maya. PBRT v2 is described in Physically Based Rendering: From Theory To Implementation book☆22Updated 11 years ago
- Probe Deformer Plugins for Maya☆15Updated 5 years ago
- Repo for shader fragment as shader input blog post.☆8Updated 8 years ago
- Harmonic Deformer for Autodesk Maya☆56Updated 5 years ago
- Bringing MeshLab functionality into Houdini☆35Updated 8 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- Maya .Net Wizards for Visual Studio☆36Updated 3 years ago
- A Generic N Dimentions Radial Basis Interpolation solver in KL☆33Updated 7 years ago
- A Convex Hull plug-in for Maya based on StanHull☆40Updated last year