An aurora skybox using URP & shader graph
☆16Apr 25, 2022Updated 3 years ago
Alternatives and similar repositories for Aurora
Users that are interested in Aurora are comparing it to the libraries listed below
Sorting:
- ☆29Dec 29, 2020Updated 5 years ago
- Create Meshes from Depth Maps in Unity☆10Feb 13, 2023Updated 3 years ago
- This is a C++ implementation of AAAI2019 paper LDES tracker. Now branch square is available, which uses square templates☆10Aug 8, 2019Updated 6 years ago
- UnityShaderGraphOutlineEffect☆12Mar 13, 2021Updated 4 years ago
- ☆17Jul 21, 2023Updated 2 years ago
- Unity Procedural Animation solution based on Ubisoft IK Rig and David Rosen's Overgrowth☆12Jun 24, 2021Updated 4 years ago
- Estimate 3D pose of object in image using a convoluted neural network. Trained on both real and synthetic data.☆11Mar 22, 2018Updated 7 years ago
- 深度学习OCR REST api (Flask+Redis+Keras)☆12Jul 23, 2018Updated 7 years ago
- Visualize Neo4j graph database entities using 3D gameObjects in Unity. This project involves making REST API calls to neo4j database, get…☆14Mar 17, 2017Updated 8 years ago
- URP Sea & Clouds & SkyFog☆54Jun 3, 2023Updated 2 years ago
- Lots of windows binaries needed for building orb-slam, lsd-slam, etc. Built in x64 Release Mode☆12Mar 7, 2017Updated 8 years ago
- 可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx☆53Mar 21, 2024Updated last year
- poseestimator for tracking cad models☆11Jun 6, 2016Updated 9 years ago
- This is a Unity Editor tool that provides a radial snap menu for quickly snapping selected objects to surfaces in 6 directions☆42Dec 16, 2025Updated 2 months ago
- ☆13Nov 5, 2021Updated 4 years ago
- In order to solve tracking failures caused by objects deformation, occlusion and fast motion, a novel algorithm called MS-TLD which under…☆15Dec 5, 2017Updated 8 years ago
- ☆14May 12, 2024Updated last year
- This repository contains C++ code to export the video segmentations from the system described in the paper Efficient Hierarchical Graph-B…☆13Aug 5, 2015Updated 10 years ago
- modified original orb slam2 with map save and load functions, using realsense☆20Apr 24, 2017Updated 8 years ago
- 死亡搁浅扫描效果复刻☆18May 12, 2024Updated last year
- ☆27Updated this week
- Basic VDB loader to load embergen vdb's into unity, paired with a basic small volume renderer☆24Feb 12, 2023Updated 3 years ago
- Getting dense reconstruction based on kinfu_large_scale and orbslam2.☆14Jun 27, 2017Updated 8 years ago
- CUDA sampleのOceanFFTの移植、簡素版☆14Mar 5, 2023Updated 3 years ago
- Python application for Unity Asset of 2D motion capture☆11Sep 11, 2024Updated last year
- AVDepthCamera used for extract the depth image from iOS 11 but also map to rgb images☆13Dec 21, 2017Updated 8 years ago
- A simple Unity plugin for low-latency raw audio capture with a modular real-time processing pipeline.☆33Feb 16, 2026Updated 2 weeks ago
- Old-school video feedback effect for Unity URP☆25Feb 24, 2026Updated last week
- Here you can find all the resources I used in my Real-Time Black Hole series on YouTube.☆14Sep 22, 2023Updated 2 years ago
- A scalable Flask API to interact with a pre-trained Keras model.☆13Nov 22, 2022Updated 3 years ago
- Provides better looking post process in Unreal Engine. Requires some engine modifications for delegate functions.☆26Nov 13, 2024Updated last year
- Minimalistic implementation of the filter described in Vision Based Navigation for Micro Helicopters (Stephan M. Weiss) [http://e-collect…☆17Apr 12, 2016Updated 9 years ago
- 人脸特征重识别☆14Feb 25, 2019Updated 7 years ago
- C# scripts I've created for my own projects☆14Nov 9, 2019Updated 6 years ago
- DOTS helpers for communicating with the Animator,☆15Feb 5, 2021Updated 5 years ago
- A fast algorithm tracking real time deformable planers☆19Jan 6, 2023Updated 3 years ago
- This code is implemeted for the papper "Real-Time Salient Closed Boundary Tracking via Line Segments Perceptual Grouping, Xuebin Qin, Shi…☆17Feb 5, 2018Updated 8 years ago
- A serializable Dictionary and property drawer for the Unity Editor.☆14Dec 23, 2023Updated 2 years ago
- A C++ visual tracking app of the iCub hand using a 3D model-aided particle filter.☆17Aug 31, 2020Updated 5 years ago