Pico-Developer / PICO-URP-ForkLinks
PICO's URP fork of Unity's official staging branch (2022.3.14f1) to add performance optimization and customization features for XR headsets.
☆14Updated 7 months ago
Alternatives and similar repositories for PICO-URP-Fork
Users that are interested in PICO-URP-Fork are comparing it to the libraries listed below
Sorting:
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆51Updated 7 months ago
- Unity Mesh class samples☆45Updated 2 years ago
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆44Updated last year
- Unlock HDRP to build on mobile devices☆56Updated 4 months ago
- Simple, beautiful ribbons VFX for Unity (URP).☆51Updated 9 months ago
- Skybox shaders for Unity.☆26Updated 5 years ago
- A Gaussian blur post processing effect for Unity 2021 URP.☆45Updated last year
- Shadertoy shaders to unity Universal SRP screenspace shaders☆49Updated 4 years ago
- This is the backing repository for a tutorial series walking through the process using a compute shader to procedurally generate a mesh a…☆28Updated 3 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆16Updated 2 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆30Updated 2 years ago
- shader viewer with links to definitions for Unity's Universal Render Pipeline☆33Updated 2 years ago
- A simple plugin for unity,to paint vertex color☆22Updated 4 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Unity 2022.2 physics updates☆21Updated 5 months ago
- Bake Alembic data to an array of mesh assets. Mesh array is then animated.☆28Updated 7 months ago
- Procedural Grass System with Compute Shaders in Unity☆28Updated 2 years ago
- Tests to check the determinism of the basic floating point arithmetic operations on different devices using Unity.☆41Updated 2 years ago
- A simple example of creating custom Track and Clip☆45Updated 3 years ago
- This project demonstrates how URP's DepthNormals prepass can be used to create mesh-volume-based lights; that is, the illusion of simple …☆27Updated 9 months ago
- Example of using flipbook motion to make water shader in unity☆25Updated 2 years ago
- Simple separable Gaussian blur function for URP☆52Updated 4 years ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆36Updated 5 months ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated last week
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆56Updated 11 months ago
- With these tools, you can prepare, validate, and package your assets for submission through publisher.unity.com.☆28Updated 6 months ago
- Versatile engine to create and stream large 3D worlds for game or geospatial applications☆67Updated last year
- ☆28Updated 4 years ago
- ☆32Updated 4 years ago
- Unity Shader Graph: Sprite outline shader sample☆52Updated last year