taichi-dev / taichi_benchmarkLinks
☆51Updated 2 years ago
Alternatives and similar repositories for taichi_benchmark
Users that are interested in taichi_benchmark are comparing it to the libraries listed below
Sorting:
- QuanTaichi evaluation suite☆162Updated last year
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆64Updated 3 years ago
- Fusing Taichi into PyTorch☆145Updated 2 years ago
- Cuda matrix computation library that is specified for small matrix operation (3x3, 4x4, 1x3, 1x4, etc.). Including buffer☆19Updated last year
- ☆23Updated 2 years ago
- A demo illustrating how to use Taichi as an AOT shader compiler☆74Updated 6 months ago
- An incompressible fluid solver written in Taichi language.☆36Updated 3 years ago
- Multi-GPU Framework for Voxel Grid Computations☆61Updated this week
- A topology optimization framework written in Taichi programming language.☆63Updated 3 years ago
- A Fluid Simulator on GPU☆32Updated 4 years ago
- Messing with Taichi voxel challenge renderer in order to "learn" some python and Taichi☆17Updated 3 years ago
- Easy-to-use linear and non-linear solver☆54Updated 3 months ago
- EGGS, a method to speed up sparse matrix operations when the same sparsity is used for multiple times. This repo contains examples that s…☆25Updated 5 years ago
- A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, pe…☆99Updated 3 months ago
- zenus parallel computing library for zenus physics-based simulations☆90Updated 3 months ago
- C++ library for fast computation of neighbor lists in point clouds.☆55Updated 10 months ago
- TaichiCon: Taichi Conferences☆73Updated 3 years ago
- GPU Accelerated Motion Engine based on Taichi Lang.☆62Updated 3 years ago
- A 2D fluid engine built on Taichi . Developing ...☆20Updated 5 years ago
- Taichi Frontend for Rust☆48Updated 2 years ago
- ☆69Updated 2 weeks ago
- Code which write during learning Taichi and GAMES201☆30Updated 4 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆107Updated last year
- Computer graphics in Rust (Geometry, PBR, RT) and Taichi (Collision, Rigid Dynamics). 44100652/44100642 course assignments.☆25Updated 2 years ago
- A nanobind example project☆112Updated last week
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆254Updated 2 years ago
- This is a curve topology verification tool based on Fast Linking Numbers for Topology Verification of Loopy Structures.☆25Updated 3 years ago
- ☆18Updated 2 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆17Updated 2 weeks ago
- ☆39Updated 3 years ago