NaridaL / webgl-strict-typesLinks
Strict TypeScript definitions for WebGL 1 & 2.
☆16Updated 3 years ago
Alternatives and similar repositories for webgl-strict-types
Users that are interested in webgl-strict-types are comparing it to the libraries listed below
Sorting:
- Wrapper for Web Workers for easily running a function from the client without serving the worker a script☆18Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated 2 years ago
- Virtual Texturing for three.js☆38Updated 11 years ago
- ☆39Updated 4 years ago
- Low-level graphics for the web☆50Updated last year
- ☆62Updated 3 years ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆48Updated 8 years ago
- A testing framework for WebGL 1 and 2 applications☆62Updated 3 years ago
- SDF Physics☆46Updated 4 years ago
- Experimenting with Shadow techniques like Cascading Shadow Maps☆48Updated last year
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆62Updated 4 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆65Updated 2 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- ☆33Updated 8 years ago
- A webgl GLSL minifier based on Angle compiler☆29Updated 9 months ago
- ☆33Updated 3 years ago
- Advanced rendering pipeline for ClayGL☆48Updated 4 years ago
- WebGL experiments☆25Updated 6 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆68Updated last year
- A GPU-side profiler for WebGL using EXT_disjoint_timer_query☆74Updated 2 years ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆45Updated last month
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆100Updated 2 years ago
- GLSLX support in Visual Studio Code☆67Updated 6 months ago
- WebGL dunes demo☆38Updated 2 years ago
- Engine-agnostic glTF 2.0 Loader in TypeScript☆56Updated 6 years ago
- Rendering, compute, GPU experiments☆34Updated 5 years ago
- Check for and avoid redundant state setting☆38Updated 9 months ago
- ☆35Updated 3 years ago
- sub-optimal regl-based bloom effect in nearly-vanilla WebGL☆30Updated 3 years ago