MrNeRF / MNIST_CUDALinks
CUDA and C++ implementation of a Neural Network architecture training CUDA
☆10Updated 2 years ago
Alternatives and similar repositories for MNIST_CUDA
Users that are interested in MNIST_CUDA are comparing it to the libraries listed below
Sorting:
- ☆14Updated last year
- Code for Neural Volume Reconstruction for Coherent Synthetic Aperture Sonar in SIGGRAPH 2023☆21Updated 2 years ago
- DISTWAR-enabled rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields"☆22Updated 2 years ago
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆17Updated last year
- Fused Multi-layer-perceptrons in CUDA☆17Updated 2 years ago
- A fast nearest neighbor index cuda implementation for 3-D points using a left balanced BVH-tree.☆32Updated last year
- Code of Radiance Field Loss paper☆86Updated 5 months ago
- ☆55Updated 2 years ago
- CUDA-accelerated LOD construction for point clouds☆155Updated 2 years ago
- Code accompanying the paper "Gradient-SDF: A Semi-Implicit Surface Representation for 3D Reconstruction" by Christiane Sommer*, Lu Sang*,…☆75Updated 3 years ago
- Rasterize Gaussian Splats☆19Updated last year
- ☆11Updated last year
- Gradient, divergence, Laplacian on point clouds. Useful for setting up and solving PDEs on point clouds and learning anisotropic features…☆77Updated 3 years ago
- Variable-resolution mesh extraction from SDFs/occupancy using Octree marching cubes☆45Updated 7 months ago
- This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)☆18Updated last year
- Self practice library of pytorch-based 3D geometry processing☆33Updated 2 years ago
- A viewer and other tools for the taichi-splatting rasterizer.☆27Updated 4 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆54Updated last year
- A Python package for calling Slang modules from PyTorch.☆74Updated last week
- A fast and robust total curvature estimation method, for both triangle meshes and point clouds.☆34Updated last year
- simple OpenGL based 3D Gaussian splatting viewer☆20Updated 2 years ago
- A concise C++ implementation of Neural Radiance Fields (NeRF) using LibTorch.☆55Updated 2 years ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆99Updated last year
- Code release for "3D reconstruction with fast dipole sums"☆79Updated last year
- Neural radiance fields(NeRF) c++ LibTorch implementation☆18Updated last month
- Poisson Surface Reconstruction☆16Updated 2 years ago
- [ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"☆39Updated 2 months ago
- CUDA implementation of Marching Cubes for Python (Depends on torch)☆82Updated 11 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆70Updated 10 months ago
- Complete Python bindings for the OptiX host API☆61Updated 3 weeks ago