Maksims / mr-EventEmitter
Provides the ability to subscribe and emit events in sync manner. With a focus on performance and memory efficiency.
☆16Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for mr-EventEmitter
- ☆26Updated last year
- ☆57Updated 11 months ago
- An observer is a wrapper over JSON data, that provides an interface to know when data is changed, with a focus on performance and memory …☆23Updated 3 years ago
- Javascript performance monitor / game stats library inspired by Unity's graphy☆72Updated 5 months ago
- PhysX for JavaScript☆102Updated 2 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆58Updated last year
- Real-time synchronization of files between PlayCanvas and your local machine☆75Updated last month
- Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.☆124Updated this week
- Voxel renderer and pathfinder for three.js☆34Updated 2 years ago
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆67Updated last year
- Game Development Toolkit for Three.js☆22Updated last year
- ☆133Updated 7 months ago
- Examples of WebGL Physics Library☆52Updated this week
- Multiplayer server for writing your PlayCanvas based project with authoritative logic, running PlayCanvas engine on the back-end.☆43Updated 7 months ago
- Demonstration of three.js working with rapier3d.js☆78Updated last year
- Shooter AI showcase with Yuka.☆82Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆83Updated last month
- ☆38Updated 2 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)☆23Updated 2 weeks ago
- Composable Game Input.☆59Updated last year
- PIECS is an entity component system with some batteries included, some not☆56Updated 3 years ago
- An archetypal Entity Component System, built entirely in Typescript☆74Updated 6 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆85Updated 2 years ago
- nengi+babylon template of a 3d shooter with client-side prediction and lag compensation☆51Updated 3 years ago
- Visualize draw call cost.☆84Updated 2 years ago
- WebGPU-powered, Halloween-themed breakout game☆98Updated last year
- Javascript WASM bindings for Nvidia PhysX☆121Updated last week
- ECS benchmark comparison☆111Updated last year
- ☆65Updated last year
- Optimized Graphics Advanced Rendering Engine☆20Updated 2 years ago