meta-space-org / playnetworkLinks
Multiplayer server for writing your PlayCanvas based project with authoritative logic, running PlayCanvas engine on the back-end.
☆45Updated last year
Alternatives and similar repositories for playnetwork
Users that are interested in playnetwork are comparing it to the libraries listed below
Sorting:
- ☆39Updated 3 years ago
- ☆42Updated 10 months ago
- Real-time synchronization of files between PlayCanvas and your local machine☆82Updated 3 months ago
- A tween library for PlayCanvas☆65Updated 6 months ago
- PlayCanvas Editor Extensions☆25Updated 7 years ago
- Demonstration of building a PlayCanvas app with Webpack☆17Updated 3 years ago
- Home of the community maintained Unity & Unreal exporters for Babylon.js☆188Updated this week
- ☆33Updated 3 months ago
- A set of tools to use with the PlayCanvas REST API for common jobs such as downloading a build and archiving a project☆26Updated last year
- A place for public domain digital assets to use.☆149Updated 2 weeks ago
- nengi+babylon template of a 3d shooter with client-side prediction and lag compensation☆54Updated 4 years ago
- CLI tool & Node.js addon to generate navigation mesh☆51Updated 3 years ago
- Javascript performance monitor / game stats library inspired by Unity's graphy☆78Updated 5 months ago
- Play pre-simulated particle systems in A-Frame☆74Updated last year
- PlayCanvas plugin that makes the shader designing process easier for game effects☆20Updated 2 years ago
- Tiered team sport AI showcase with Yuka.☆29Updated 4 years ago
- Shooter AI showcase with Yuka.☆92Updated 2 years ago
- Live: https://engine.needle.tools/samples 🌵 Needle Engine sample scenes - use as examples and as a reference for learning 😊☆87Updated last week
- ☆59Updated 2 years ago
- ECSY Developer tools extension☆48Updated 2 years ago
- Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you as…☆199Updated 4 months ago
- ☆12Updated 6 years ago
- Multiplayer BabylonJS game with Server and Client-Side physics engine synchronization☆109Updated 2 years ago
- Lightweight mesh class for faster rendering and to reduce memory.☆12Updated 3 years ago
- A CharacterController for BabylonJS☆231Updated last month
- ☆31Updated 2 years ago
- ☆56Updated last year
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- webxr multiplayer voxels engine☆63Updated 3 years ago
- Provides the ability to subscribe and emit events in sync manner. With a focus on performance and memory efficiency.☆16Updated 4 years ago