MUN1Z / KingNetwork
KingNetwork is an open source library to facilitate the creation and communication of clients and servers via TCP, UDP, WebSocket and RUDP sockets.
☆102Updated 2 years ago
Alternatives and similar repositories for KingNetwork:
Users that are interested in KingNetwork are comparing it to the libraries listed below
- NetCoreServer Client implementation for Unity☆88Updated 3 years ago
- Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)☆105Updated this week
- Server and client Examples show how ENet-CSharp works with Unity☆21Updated 3 years ago
- Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Ne…☆69Updated 7 years ago
- a udp game server for .net core☆31Updated 7 years ago
- Using ENet-CSharp for a multiplayer setup with a Unity Client and .Net Core Server environment☆51Updated 2 years ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆27Updated last month
- Event based C++ MMO server for Unity3D (Demo)☆27Updated 4 years ago
- Keeps time in sync between server and client.☆38Updated 5 years ago
- 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.☆56Updated 3 years ago
- Unity Mirror Transport, using relay server☆10Updated 4 years ago
- A customizable mobile mmorpg in .net core (C# Server) and Unity (C# Client)☆170Updated 2 years ago
- An example on how to create a FPS game with Darkrift 2☆66Updated last year
- .NET/Mono/Unity Networking Library☆40Updated 11 years ago
- Unity based example for Svelto ECS☆61Updated 5 years ago
- Server platform for games, which includes router, matchmakers and game servers☆15Updated last week
- Gotow Tutorial + Open Source WheelCollider Project for Unity 5☆12Updated 8 years ago
- This is Game FSM package using Entitas 1.4.2 framework in Unity☆14Updated 5 years ago
- NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.☆46Updated 3 years ago
- RPG Game, Developed in Unity3D☆55Updated 5 years ago
- This is a very basic example of an ECS Backend using Entitas, Forge Networking and MongoDB as Database service☆14Updated 6 years ago
- ⚡ Zapnet is a Unity framework for game networking built with Lidgren☆38Updated 2 years ago
- Example project for Unity that demostrates NodeLS in action.☆18Updated 2 years ago
- Example simple game with LiteNetLib (work in progress)☆168Updated 2 years ago
- [DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib☆96Updated 2 years ago
- Simple message server for Mirror☆43Updated 3 years ago
- SpeedDate Masterserver: Connecting Players☆24Updated 9 months ago
- Recastnavigation in C#☆32Updated 3 years ago
- This is a Client/Server architecture based on TCP/UDP Sockets to be used in videogames☆40Updated 2 years ago
- High performance pure c# kcp implementation.☆56Updated 5 months ago