apheliagames / Entitas-Networking-and-Database-Example
This is a very basic example of an ECS Backend using Entitas, Forge Networking and MongoDB as Database service
☆14Updated 6 years ago
Alternatives and similar repositories for Entitas-Networking-and-Database-Example:
Users that are interested in Entitas-Networking-and-Database-Example are comparing it to the libraries listed below
- This is Game FSM package using Entitas 1.4.2 framework in Unity☆14Updated 5 years ago
- Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness☆22Updated last year
- Match Line template for Unity☆35Updated 6 years ago
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆22Updated last year
- Easily manage global defines in Unity.☆71Updated 5 years ago
- Rough draft of a multiplayer lockstep model for Unity, networked thanks to the LiteNetLib library.☆31Updated 6 years ago
- ☆39Updated 4 years ago
- InfiniteScrollView is made for Unity extension, that support use as less as possible gameObject count to achieve large infinite scrolling…☆36Updated 2 years ago
- Unity Code Generator☆44Updated 5 years ago
- Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTS☆24Updated 2 months ago
- Unity based example for Svelto ECS☆61Updated 5 years ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆27Updated this week
- A radial layout group component base on UGUI with very easy angle and radius control.☆46Updated 5 years ago
- [DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib☆96Updated 2 years ago
- Server and client Examples show how ENet-CSharp works with Unity☆21Updated 2 years ago
- Entitas add on. easy save loader☆26Updated 6 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 3 years ago
- Implementation of the A*-Algorithm in Unity3D☆44Updated last year
- An easy intermediary for Unity's addressables system☆56Updated 4 years ago
- 2D Polyline Editor for Unity3D☆85Updated 3 years ago
- This is just a test project to understand how to create a deterministic lockstep framework for a simplified RTS☆23Updated 8 years ago
- ☆45Updated last month
- Library for adding ordered dictionaries to custom `ScriptableObject` and `MonoBehaviour` classes in a way that can be serialized by Unity…☆34Updated 6 years ago
- Visual story/dialog editor for my long-term game project.☆31Updated 4 years ago
- Repository containing exploratory samples of the Unity preview packages (DOTS and InputSystem).☆16Updated 4 years ago
- A collection of common frameworks and tools for Unity-based projects☆78Updated last year
- C# Float and Transform compression library with fancy inspector code for Unity.☆28Updated 4 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 5 years ago
- Simple Sound Controller implementation in Unity.☆39Updated 7 years ago