apheliagames / Entitas-Networking-and-Database-ExampleLinks
This is a very basic example of an ECS Backend using Entitas, Forge Networking and MongoDB as Database service
☆14Updated 7 years ago
Alternatives and similar repositories for Entitas-Networking-and-Database-Example
Users that are interested in Entitas-Networking-and-Database-Example are comparing it to the libraries listed below
Sorting:
- Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness☆22Updated 2 years ago
- [DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib☆97Updated 3 years ago
- Match Line template for Unity☆36Updated 7 years ago
- Simple Unity tweening system using ECS that works with GameObjects!☆94Updated 6 years ago
- This is Game FSM package using Entitas 1.4.2 framework in Unity☆13Updated 6 years ago
- Goal-Oriented Action Planning framework with examples for Unity (RUS).☆77Updated 5 years ago
- Unity based example for Svelto ECS☆60Updated 6 years ago
- A collection of common frameworks and tools for Unity-based projects☆79Updated 2 years ago
- A persistence framework for game developers☆36Updated 10 months ago
- ☆38Updated 5 years ago
- Unity Editor Games☆52Updated 3 years ago
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆81Updated 9 months ago
- Examples for the deVoid UI Framework☆58Updated 6 years ago
- BehaviorLibrary is a framework for creating behavior trees for game AI. It is free to use, modify, and redestribute as covered under the …☆59Updated 12 years ago
- Easily manage global defines in Unity.☆71Updated 6 years ago
- Library for adding ordered dictionaries to custom `ScriptableObject` and `MonoBehaviour` classes in a way that can be serialized by Unity…☆37Updated 7 years ago
- Inversion of Control / Dependency Injection tool for Unity3d☆47Updated 2 years ago
- Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution☆103Updated 7 years ago
- A 2 way binding system for unity using unirx☆126Updated last year
- A lightweight finite state machine framework, intended for Unity but not required.☆40Updated 7 years ago
- An easy intermediary for Unity's addressables system☆56Updated 5 years ago
- Charon plugin for Unity. Build-in game data editor, code generator and integration tools for Unity☆111Updated this week
- A general purpose code generator library for Unity☆76Updated 2 years ago
- 2D line-of-sight mesh generator voor room based games☆67Updated 6 years ago
- 2D Polyline Editor for Unity3D☆87Updated 4 years ago
- Unity networking library extension for PUN/UNET with tick-based state syncs for transforms and more. Specializes in syncing transforms ve…☆69Updated 5 years ago
- Code generator utility for Unity game engine. Creates a class for convenient access Animator states and parameters☆60Updated 10 years ago
- Core Framework for Unity☆61Updated 4 years ago
- Essential UI Manager for Unity3D☆58Updated 9 years ago
- Converting UGUI to be DOTS compliant☆117Updated 4 years ago