LearnOpenGL的记录
☆29Dec 20, 2020Updated 5 years ago
Alternatives and similar repositories for LearnOpenGL_LQJ
Users that are interested in LearnOpenGL_LQJ are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 6 years ago
- 使用耳切法将多边形三角化☆25Feb 26, 2019Updated 7 years ago
- ☆12Jul 14, 2020Updated 5 years ago
- This is a paper list about the most important techs and some hard core knowledge about ray tracing.☆28Dec 23, 2022Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- This repository maintains the code for my master thesis "learn semantic 3d reconstruction on octree"☆13May 8, 2019Updated 7 years ago
- GAMES104源码抄写学习☆20Dec 12, 2022Updated 3 years ago
- ☆11Aug 8, 2020Updated 5 years ago
- 3d three.js cesium☆31Dec 18, 2023Updated 2 years ago
- An implemention of parallel marching cubes algorithm by CUDA☆10Sep 23, 2021Updated 4 years ago
- GPU-Accelerated Faster Decoding of Integer Lists☆13Aug 20, 2019Updated 6 years ago
- Source Code for Optimised Path Space Regularisation (EGSR 2021)☆11Jun 10, 2023Updated 2 years ago
- ☆16Sep 1, 2023Updated 2 years ago
- Real(ish)-time position based fluid simulation☆11Apr 30, 2015Updated 11 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- 高性能C数据结构,双向列表、红黑树、哈希表等!☆21Feb 25, 2016Updated 10 years ago
- Simulating Unreal's Shader Complexity and Quad Overdraw in Unity☆12Jan 16, 2020Updated 6 years ago
- CUDA-based physical renderer☆14Nov 30, 2020Updated 5 years ago
- Implementation of "Delaunay quadrangulation by two-coloring vertices" paper☆13Mar 28, 2020Updated 6 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated last year
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- ☆11Aug 26, 2024Updated last year
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- Visual Studio Tools for Excel-DNA☆10Nov 20, 2020Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 2 years ago
- Position based snow simulation with the phase change effects☆15Feb 11, 2023Updated 3 years ago
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- Tiny Global Illumination OpenGL Renderer☆52Dec 4, 2015Updated 10 years ago
- A small tool in Unity Editor to display notes, which can be used to share must-read information within a team.☆15Jul 8, 2024Updated last year
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- A list of paper related to Geometry Learning.☆20Feb 6, 2023Updated 3 years ago
- My (deprecated) personal C++ codebase.☆12Jan 10, 2019Updated 7 years ago
- Code for "Octree Guided Unoriented Surface Reconstruction" (CVPR2023)☆16Jul 18, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- 3D Game Engine built from the ground up using C++ and OpenGL☆10Dec 6, 2021Updated 4 years ago
- A rayTracing based on Monte-Carlo sampling algorithm using directX11 compute shader☆14Apr 1, 2018Updated 8 years ago
- Marching Cubes (ambiguity resolved) implemented in C++☆16Jul 25, 2021Updated 4 years ago
- MIT-licensed stand-alone CUDA utility functions.☆16Jul 3, 2020Updated 5 years ago
- An introduction to CUDA programming by way of a Boids Flocking simulation☆11Jun 30, 2020Updated 5 years ago
- Collection of portable application launcher in PortableApps.com Format.☆17Nov 23, 2024Updated last year
- Configure settings and export from Blender to Unity with one click☆12Apr 3, 2023Updated 3 years ago