leeveel / GeekServer
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
☆674Updated 5 months ago
Related projects ⓘ
Alternatives and complementary repositories for GeekServer
- A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。☆701Updated 3 weeks ago
- C # Game Framework, but not limited to games. Can be used for non game business development☆405Updated this week
- 基于ET框架的UI模块☆169Updated last month
- KCP C#版。线程安全,运行时无alloc,对gc无压力。☆835Updated 11 months ago
- Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。☆1,143Updated 3 weeks ago
- TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架☆844Updated 2 years ago
- Unity3D客户端和.Net Core服务器双端框架。DCET新群:1105670843☆378Updated 3 years ago
- MotionFramework is unity3d game framework.☆632Updated last year
- 基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。☆404Updated last year
- ET斗地主Demo,ET开源链接:https://github.com/egametang/ET☆358Updated last year
- 基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a …☆804Updated 2 years ago
- 基于Unity的纯C#(客户端+服务端+热更新)游戏开发整合方案☆406Updated 2 years ago
- SparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群☆291Updated 4 months ago
- 帧同步 教程☆1,019Updated 4 years ago
- GameFramework-Next☆437Updated 3 weeks ago
- Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net…☆353Updated 3 weeks ago
- 基于tolua的热更新框架V2☆621Updated 4 years ago
- Unity双端开发工具,UnityGameFramework+ET+Luban+HybridCLR+UniTask,努力提供方便开发的工具☆461Updated this week
- X-ET 是一个融合了 ET, FairyGUI, luban, YooAsset 的缝合怪。☆278Updated 8 months ago
- 为xLua集成几个常用库,方便使用☆600Updated last year
- 为独立游戏而生,Gameplay热更新游戏框架。(对初学者不友好)☆315Updated last year
- unity帧同步游戏极简框架-客户端☆540Updated 6 years ago
- 改造过的支持HybridCLR的il2cpp版本☆265Updated last week
- ET + hybridlcr + YooAsset + luban + FGUI + NKGMoba + UniTask☆357Updated last year
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆861Updated 4 years ago
- ET6+YooAsset+HybridCLR☆335Updated this week
- 使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案☆785Updated last year
- 这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。☆489Updated 5 years ago