Ameobea / three-volumetric-passLinks
Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` library
☆11Updated last year
Alternatives and similar repositories for three-volumetric-pass
Users that are interested in three-volumetric-pass are comparing it to the libraries listed below
Sorting:
- Visualize draw call cost.☆89Updated 2 years ago
- r3f Lightformers ported to vanilla JS☆12Updated 2 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆63Updated last year
- ☆28Updated last year
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆105Updated 9 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆30Updated 3 years ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆47Updated last year
- Demonstration of depth peeling in three.js☆26Updated last year
- extend test for three js☆13Updated 4 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆14Updated 5 years ago
- progressive-shadows test☆31Updated 2 years ago
- Resources for three.js☆38Updated last month
- three.js lightmap interior test☆40Updated 4 years ago
- Realistic water shader built with Three.js☆51Updated 5 months ago
- ☆21Updated 6 years ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆42Updated last year
- Dynamic sky addon for t3d.☆11Updated last month
- ☆47Updated 5 months ago
- glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighti…☆18Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated 11 months ago
- A nice atmospheric scene made with three.js☆35Updated 3 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago
- PBR rendering equation playground and feature experiment, based on Threejs and Envtools☆32Updated 4 years ago
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆24Updated last year
- Demonstration of rendering 3d tiles using three.js BatchedMesh addon☆15Updated last year
- WebGL vegetation demo☆34Updated 2 years ago