Kahncode / kcl
Kahncode Core Library
☆31Updated last year
Related projects: ⓘ
- Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications☆113Updated 3 years ago
- Handles image pixel format, querys for all, encode/decode for many☆59Updated last year
- C++ Reflection & Serialization using Clang's LibTooling☆49Updated 3 years ago
- Single-header libraries from the Magnum engine☆111Updated 2 months ago
- Archived!☆27Updated 2 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- Python-like 'enumerate' for C++☆28Updated 3 years ago
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 4 years ago
- A template for simple C++ reflection done with CMake and Python (no other external tools)☆39Updated 2 years ago
- Fast, high-quality texture compression library for many formats☆48Updated 2 years ago
- Memory allocators☆48Updated 6 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated last month
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago
- Fast dynamic cast in C++ for MSVC, outperforming the regular dynamic cast by up to 25 times☆99Updated 7 years ago
- SPMD in C++☆68Updated 4 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆41Updated 6 months ago
- Fixed-size C++ delegates - efficient alternatives to std::function.☆40Updated 2 years ago
- C++17 tiny vector math library☆41Updated 9 months ago
- Everything I am (was...) passionate about - the best game engine ever☆47Updated 3 years ago
- An implementation of a weak handle interface to a packed vector in C++☆13Updated 8 months ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆44Updated 6 years ago
- Vulkan rendering library for graphics and text☆90Updated 5 months ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- ☆70Updated this week
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆41Updated 3 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated last year
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆71Updated 2 years ago
- An entity component framework.☆47Updated 2 years ago