☆31Aug 25, 2025Updated 6 months ago
Alternatives and similar repositories for AVBD3D
Users that are interested in AVBD3D are comparing it to the libraries listed below
Sorting:
- XPBD physics in THREE.js☆49Jun 13, 2025Updated 8 months ago
- Augmented Vertex Block Descent for Houdini☆114Oct 23, 2025Updated 4 months ago
- Javascript Tetrahedral FEM Simulation☆77Dec 28, 2023Updated 2 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆90Sep 9, 2017Updated 8 years ago
- ☆38Jan 10, 2019Updated 7 years ago
- ☆12Apr 16, 2024Updated last year
- Position-Based Dynamics 2d simulation on the GPU☆12Apr 13, 2021Updated 4 years ago
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆51Dec 13, 2016Updated 9 years ago
- Adding scripts and dataset related to the acceptance of the paper for WACV 2025.☆13Mar 20, 2025Updated 11 months ago
- Visualizer project with Unity☆53Oct 13, 2025Updated 4 months ago
- A virtualized point cloud renderer☆21Jan 6, 2026Updated last month
- Custom processing nodes for AliceVision Meshroom to enhance GCP utilization capabilities☆11May 31, 2024Updated last year
- ☆31Dec 2, 2025Updated 3 months ago
- the Dependent Unboxed higher-oRder Intermediate Notation☆14Feb 8, 2022Updated 4 years ago
- 3D position based fluids implemented with Taichi.☆14Mar 28, 2023Updated 2 years ago
- Build lapack for iOS arm64☆15May 13, 2021Updated 4 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 8 years ago
- A simple jelly simulation using Position Based Dynamics☆14Jun 24, 2021Updated 4 years ago
- An HP48 rebuild for modern calculators☆19Oct 11, 2022Updated 3 years ago
- 通过手写一个简单的RPC框架,学习RPC、分布式服务化关键技术☆12Dec 26, 2020Updated 5 years ago
- Pies is a constraint- and particle-based, soft-body physics engine.☆14Jun 28, 2023Updated 2 years ago
- A series of facilities to use Oculus Mixed Reality Capture in Unity projects using XR Interaction Toolkit☆13Jul 23, 2021Updated 4 years ago
- My notes and solutions to exercises for EoPL3.☆15Dec 22, 2023Updated 2 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Dec 24, 2015Updated 10 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 8 years ago
- GLOVE (GL Over Vulkan) is a software library that acts as an intermediate layer between an OpenGL application and Vulkan☆17Sep 7, 2018Updated 7 years ago
- Half-edge structure library for Unity (experimental; unfinished)☆26Jul 21, 2025Updated 7 months ago
- 把geoserver发布的矢量切片目录规则,转成通用的zxy目录层级,方便脱离geoserver离线部署。(pbf文件)☆14May 9, 2019Updated 6 years ago
- Unified Incremental Potential Contact Framework Documentation☆13Updated this week
- ☆19Dec 18, 2025Updated 2 months ago
- Elastic, metatile-aware load balancer for TileStrata servers☆15Nov 8, 2019Updated 6 years ago
- ☆14Aug 9, 2024Updated last year
- WebGPU XPBD based cloth simulation☆21May 5, 2023Updated 2 years ago
- A unified particle framework similar to NVIDIA FleX.☆132Aug 5, 2015Updated 10 years ago
- WebGPU fluid simulation using Smoothed Particle Hydrodynamics (SPH) and PIC/FLIP methods.☆42Feb 25, 2026Updated last week
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆22Feb 9, 2024Updated 2 years ago
- A project that allows you to run Stable Diffusion NATIVELY inside Unity at runtime☆17Jan 19, 2024Updated 2 years ago
- 基于 BNF 的语法高亮☆17Feb 26, 2026Updated last week
- ☆26Mar 21, 2025Updated 11 months ago