maritim / framework-real-time-global-illuminationView external linksLinks
☆15Mar 9, 2023Updated 2 years ago
Alternatives and similar repositories for framework-real-time-global-illumination
Users that are interested in framework-real-time-global-illumination are comparing it to the libraries listed below
Sorting:
- Lite 3D Game Engine☆21Oct 2, 2022Updated 3 years ago
- vast Engine☆10Oct 2, 2024Updated last year
- The Simul Platform rendering library☆15Updated this week
- This project is a simple, android mobile-oriented, 3D OpenGL ES 2.0 based game engine developed inside of the Android Native Development …☆11Jan 11, 2017Updated 9 years ago
- Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using Dire…☆18May 10, 2025Updated 9 months ago
- Rendering offline using Vulkan without opening a window☆16Jan 28, 2025Updated last year
- ☆18Jul 8, 2016Updated 9 years ago
- Demo of grass rendering technique: Responsive Real-Time Grass Rendering for General 3D Scenes☆20Feb 22, 2017Updated 8 years ago
- Civilization simulator using C++ with some reinforcement learning☆21Dec 5, 2018Updated 7 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Temporal Antialiasing on top of Three.js☆24Feb 20, 2017Updated 8 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Nov 5, 2019Updated 6 years ago
- Vulkan template with light abstraction as a base for personal projects☆29Dec 25, 2024Updated last year
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆26Jun 15, 2023Updated 2 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆70Jan 21, 2019Updated 7 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆62Sep 19, 2021Updated 4 years ago
- A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.☆31Mar 15, 2019Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Sep 30, 2021Updated 4 years ago
- 🎲 Explore GitHub repos at random and discover exciting projects created by others. Just click and see what you find!☆13Aug 5, 2024Updated last year
- Web application for fine-tuning language models☆16Aug 16, 2025Updated 5 months ago
- OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing☆41Oct 7, 2019Updated 6 years ago
- Repository housing the font based on GOST-R-50557-93.☆13Jan 13, 2026Updated last month
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Sep 13, 2025Updated 5 months ago
- ESP32 ATX Power Controller☆13Jan 30, 2026Updated 2 weeks ago
- ☆10Apr 18, 2024Updated last year
- Global illumination on GPU using progressive Radiosity.☆10Jun 22, 2021Updated 4 years ago
- A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)☆49Jun 20, 2024Updated last year
- Master's thesis implementing real-time global illumination method.☆161Jul 10, 2018Updated 7 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆109Feb 17, 2021Updated 4 years ago
- Unofficial update of Sean O'Neil's atmospheric scattering demo from GPU Gems 2☆12Mar 29, 2017Updated 8 years ago
- Convert floor-plans into isometric vector graphics☆10Oct 24, 2023Updated 2 years ago
- Attempting to implement VXGI for NCCA Masterclass assignment☆15Mar 21, 2018Updated 7 years ago
- Sample Windows Apps written in C#, C++, VB, JS, TS, ObjC, Python, Java, Swift, Oxygene, Rust and Go.☆12Jun 11, 2020Updated 5 years ago
- Snowboy hotword detection engine packaged as an iOS framework☆12Oct 29, 2021Updated 4 years ago
- ImGui binding for Gideros☆11Jun 3, 2023Updated 2 years ago
- EA game-friendly STL implementation. Obsoleted by official release.☆10Jul 20, 2014Updated 11 years ago
- Game Development Resources☆12Apr 25, 2017Updated 8 years ago