☆15Mar 9, 2023Updated 3 years ago
Alternatives and similar repositories for framework-real-time-global-illumination
Users that are interested in framework-real-time-global-illumination are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Lite 3D Game Engine☆21Oct 2, 2022Updated 3 years ago
- vast Engine☆11Oct 2, 2024Updated last year
- The Simul Platform rendering library☆16Updated this week
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using Dire…☆20May 10, 2025Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Game and Media Technology MSc at Utrecht University (2020)☆28Apr 8, 2026Updated 2 months ago
- Rendering offline using Vulkan without opening a window☆15Jan 28, 2025Updated last year
- Physically Based Rendering☆29Jul 21, 2019Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Nov 5, 2019Updated 6 years ago
- Vulkan template with light abstraction as a base for personal projects☆29Dec 25, 2024Updated last year
- Temporal Antialiasing on top of Three.js☆25Feb 20, 2017Updated 9 years ago
- Demo of grass rendering technique: Responsive Real-Time Grass Rendering for General 3D Scenes☆21Feb 22, 2017Updated 9 years ago
- Global illumination on GPU using progressive Radiosity.☆10Jun 22, 2021Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.☆30Mar 15, 2019Updated 7 years ago
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆26Jun 15, 2023Updated 3 years ago
- ☆19May 13, 2026Updated last month
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆68Sep 19, 2021Updated 4 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Sep 30, 2021Updated 4 years ago
- Civilization simulator using C++ with some reinforcement learning☆21Dec 5, 2018Updated 7 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- A hybrid renderer exploring the combination of rasterization and ray tracing for real-time graphics. Written in C++ using Vulkan.☆15Nov 15, 2021Updated 4 years ago
- ☆14Jun 1, 2026Updated 2 weeks ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Volumetric clouds shader for Unity.☆13May 26, 2020Updated 6 years ago
- webGL implementation of dense light scene, included deferred & clustered rendering for accelaration☆13Feb 2, 2019Updated 7 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 9 years ago
- BlackPearl Rendering Engine☆16Jul 16, 2025Updated 11 months ago
- Xfce Desktop container designed for direct access to the GPU with EGL using VirtualGL for GPUs. Does not require /tmp/.X11-unix host sock…☆10Jul 25, 2022Updated 3 years ago
- DSCA: A Digital Subtraction Angiography Sequence Dataset and Spatio-Temporal Model for Cerebral Artery Segmentation☆21Jun 17, 2025Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- DX11 & DX 12 renderer for Lumix Engine☆10Nov 16, 2024Updated last year
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Apr 28, 2021Updated 5 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated 2 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- A simple OpenCL path tracer with spheres and mixed glossy/specular + diffuse + emission material☆12Feb 13, 2014Updated 12 years ago
- Powerful, advanced and cross-platform Graphics Rendering Library☆20Jun 6, 2026Updated last week
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- A lightweight, portable and powerful pathtracer☆11Oct 19, 2024Updated last year
- OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing☆41Oct 7, 2019Updated 6 years ago