Hines94 / CharacterClippingProtectorLinks
A unity tool to hide certain areas of character meshes and reduce the amount of clipping between clothing layers
☆29Updated 4 years ago
Alternatives and similar repositories for CharacterClippingProtector
Users that are interested in CharacterClippingProtector are comparing it to the libraries listed below
Sorting:
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- A unity plugin that automatically calculates smooth normals for outline rendering.☆88Updated 11 months ago
- UNanite is an automatic LOD system intelligence for Unity.☆53Updated 11 months ago
- Precipitation Effect In Unity Using Geometry Shaders☆61Updated 5 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 5 years ago
- Scripts for running Blender 3D inside of Unity☆51Updated last year
- A Gaussian blur post processing effect for Unity 2021 URP.☆57Updated last year
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆83Updated 2 years ago
- ☆33Updated 4 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆71Updated 3 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- Zelda Toon Shader - Unity 2019.4.0f1☆91Updated 5 years ago
- An example of Stencil Portal in Unity☆40Updated 4 years ago
- Unlock HDRP to build on mobile devices☆64Updated 11 months ago
- baking transform animation to texture for Unity☆91Updated 5 years ago
- Flying pathfinding prototype using an Octree in Unity 3D☆76Updated 6 years ago
- Easy to use GPU instance manager for Unity.☆51Updated last month
- Simple motion matching implementation in Unity☆61Updated 4 years ago
- ☆39Updated last year
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆47Updated 5 years ago
- Unity code samples from the Accelerate Solutions Games team☆49Updated 4 years ago
- Mesh deformation using the Unity Job System.☆73Updated last year
- Automatic level of detail group generator and mesh simplifier for Unity.☆64Updated 2 months ago
- Separable Subsurface Scatter URP☆56Updated 2 years ago
- ☆59Updated 6 years ago
- Some shader code project for URP☆92Updated last year
- ☆34Updated 3 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- Simple separable Gaussian blur function for URP☆51Updated 4 years ago