baad-c0de / mage-coreLinks
Matt's ASCII Game Engine core crate
☆36Updated 7 months ago
Alternatives and similar repositories for mage-core
Users that are interested in mage-core are comparing it to the libraries listed below
Sorting:
- A bevy systems like widget system for ratatui and crossterm☆43Updated 8 months ago
- ☆16Updated 3 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆53Updated 8 months ago
- 🎮 An even simpler 2D game framework written in Rust☆42Updated 4 months ago
- RXI's microui ported to rust (not a binding)☆44Updated last year
- Rust embedded scripting languages benchmark☆71Updated last month
- Language server for Rhai.☆58Updated 2 years ago
- A kludgey 2d game engine written in Rust atop wgpu☆73Updated 3 months ago
- A falling-sand toy written using Rust, Bevy and egui.☆28Updated 8 months ago
- Display GIF animations with Macroquad☆15Updated 2 months ago
- DEPRECATED use egui_ratatui instead☆27Updated last year
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- Bevy engine + miniquad render plugin☆45Updated 3 months ago
- Doom + Cliché = Doomé☆88Updated 2 years ago
- Local shell commands for the Bevy game engine☆17Updated 2 months ago
- The first compute-centric vector graphic video game☆70Updated last year
- A lightweight graphical text editor made with Rust and Druid☆37Updated 2 years ago
- Exeprimental visual terminal for egui☆87Updated 2 years ago
- Batteries included ECS library for rust with entity relations and much more☆86Updated 3 weeks ago
- The boardgame Hive, written in Rust☆17Updated last year
- Rust GUI library.☆19Updated 11 months ago
- singleplayer game inspired by agar.io written in Rust☆35Updated 2 years ago
- 🎼 Realtime procedurally generated sound effects☆55Updated this week
- A library and tool for automata and formal languages, inspired by JFLAP☆26Updated 3 years ago
- Clone of Soldat engine written in Rust☆55Updated 3 months ago
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆74Updated 4 years ago
- ☆93Updated last month
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆16Updated 3 years ago
- ☆29Updated this week
- A physics engined based on my ldjam-47 entry☆32Updated 4 years ago