HectorArellano / PBF_GPULinks
webgl position based fluids
☆63Updated 6 years ago
Alternatives and similar repositories for PBF_GPU
Users that are interested in PBF_GPU are comparing it to the libraries listed below
Sorting:
- perturb normal from a normal map☆36Updated 6 years ago
- Worley noise implementation for WebGL shaders☆90Updated 9 years ago
- ☆19Updated 10 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆170Updated 6 years ago
- a 'shell' modifier for THREE.js☆50Updated 8 years ago
- 2d and 3d Voronoi noise functions, packed for glslify☆88Updated 7 years ago
- physically based rendering materials for nanogl☆33Updated 2 months ago
- IBL map converter for PBR☆48Updated 3 years ago
- SDF functions to draw 2d shapes in glsl.☆39Updated 7 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆63Updated 5 months ago
- ☆11Updated 5 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 5 years ago
- Extrudes a shape along a path☆28Updated last year
- A tool to combine different RGB/A channels into a single texture☆13Updated 4 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆35Updated 3 years ago
- Tool for extending three.js materials by modifying ShaderLib code.☆42Updated 7 years ago
- 📐GLSL Triplanar texture mapping. glslify format.☆29Updated 7 years ago
- Fluffy Predator with THREE.js & instanced geometry☆29Updated 7 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Webgl Experiments☆60Updated 7 years ago
- Research on advanced profiling of high-performance web applications (primarily WebGL applications).☆42Updated 6 years ago
- Calculate SDF for image/bitmap/bw data☆50Updated last year
- Layer texels on top of each other in the same shader.☆19Updated 7 years ago
- Smooth minimum functions for GLSL☆41Updated 10 years ago
- GLSL Bezier curve☆32Updated 5 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- approximate face normal in the fragment shader☆29Updated 10 years ago
- ☆43Updated 7 years ago