GAIPS / FAtiMA-Toolkit
FAtiMA Toolkit is a collection of tools/assets designed for the creation of characters with social and emotional intelligence.
☆54Updated 3 months ago
Related projects: ⓘ
- The General Mediation Engine (GME) is a software framework for producing interactive narratives using narrative mediation.☆10Updated 6 years ago
- Research into Assault Course for training Active Ragdolls (using MujocoUnity+ml_agents)☆39Updated 5 years ago
- Machine- and Reinforcement Learning ExtensioN for (game) Engines☆52Updated 5 years ago
- AI4U is a plugin that allows you use the Godot Game Engine to specify agents with reinforcement learning. Non-Player Characters (NPCs) o…☆66Updated last week
- ☆14Updated 3 years ago
- This repository features game simulations as machine learning environments to experiment with deep learning approaches such as deep reinf…☆29Updated 6 years ago
- Showcase environment for ML-Agents☆61Updated 2 years ago
- Social simulation using Python-based decision-theoretic agents with Theory of Mind☆26Updated 3 years ago
- Total-order Forward Decomposition Algorithm: HTN Planning☆14Updated 3 years ago
- A video game description language (VGDL) built on top pf pygame.☆151Updated 5 years ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆96Updated 10 months ago
- ☆127Updated 4 years ago
- A task-planning system based on Pyhop, but generalized to plan for both goals and tasks.☆57Updated 3 years ago
- A simple open-source automated game designer☆22Updated 3 years ago
- Research into locomotion style transfer with Active Ragdolls (using MarathonEnvs +ml_agents)☆142Updated last year
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆294Updated 4 years ago
- Robot Ants Demo made with Unity Machine Learning Agents☆76Updated 3 years ago
- Marahel (ProcEngine 2.0) is a step toward having a unified open source library for different map generation techniques.☆19Updated 3 years ago
- Reproducing MuJoCo benchmarks in a modern, commercial game /physics engine (Unity + PhysX).☆50Updated 2 months ago
- Starter Kit for the Unity Obstacle Tower challenge☆119Updated 5 years ago
- Lightweight C++/Python Hierarchical Task Network (HTN) AI Engine☆34Updated last week
- Demo project using tabular Q-learning algorithm☆137Updated 6 years ago
- Automated Hyperparameter Search for Unity ML-Agents☆72Updated last year
- Public repository for the IEEE CIG text adventurer competition.☆29Updated 6 years ago
- An open source library for the ETPKLDiv generation algorithm invented by Lucas and Volz.☆10Updated 4 years ago
- A Video Game Description Language (VGDL) Implementation in Unity of the GVGAI VGDL ontology (https://github.com/GAIGResearch/GVGAI)☆19Updated 4 years ago
- Research into controllers for 2d and 3d Active Ragdolls (using MujocoUnity+ml_agents)☆34Updated 6 years ago
- ☆58Updated 4 years ago
- Obstacle Tower Source Code☆120Updated 4 years ago
- Unreal Engine 4 Plugin with an HTN Planner and Plan Reuse functionality☆54Updated 8 years ago