justusrobertson / GME
The General Mediation Engine (GME) is a software framework for producing interactive narratives using narrative mediation.
☆10Updated 7 years ago
Alternatives and similar repositories for GME:
Users that are interested in GME are comparing it to the libraries listed below
- A demo built with the Unity General Mediation Engine (UGME), called Base Case.☆12Updated 8 years ago
- A rules-based AI framework for social simulation☆52Updated 2 years ago
- A generator of American small towns, with an emphasis on social simulation.☆95Updated 7 months ago
- An authoring tool for text generation in computational media☆43Updated 2 years ago
- A mostly ISO-compliant Prolog interpreter for Unity3D☆36Updated 7 years ago
- StoryAssembler: a dynamic choice-based narrative generation engine☆56Updated 5 years ago
- A simple text planner for use in Unity games☆26Updated 3 weeks ago
- A simple, ASP-like embedded logic programming language for games☆48Updated 11 months ago
- A simple open-source automated game designer☆22Updated 4 years ago
- Simplified logic programming language for Unity3D☆11Updated 4 years ago
- A general framework for embedding Logic Programming in complex systems☆31Updated last year
- Sabre is a narrative planning platform that generates stories which meet the author's goals and only contain actions that make sense for …☆40Updated last week
- A causal creation tool for constraint-based PCG☆19Updated 2 years ago
- A pygame evolutional neural network toy inspired vaguely by my nanogenmo2015 project☆10Updated 2 years ago
- Micro-Machinations Library☆28Updated 10 years ago
- Constructive Generation Methods for Dungeons and Levels☆18Updated 7 years ago
- Incremental story sifting DSL☆27Updated 3 years ago
- An algorithm that generates a level for roguelike games.☆29Updated 10 years ago
- An experimental game☆18Updated 9 years ago
- PDSim: Planning Domain Simulation☆25Updated last week
- Plate simulation for python (wrapper of an existing C library)☆14Updated last month
- Versatile heuristic partial order planner☆14Updated last year
- A curated list of digital games that use Natural Language Generation techniques☆66Updated 6 years ago
- C#/Unity port of Tracery (heavily WIP)☆23Updated 4 years ago
- A Java clone of the iOS game Hero Academy.☆20Updated 7 years ago
- A narrative-focused agent-based settlement simulation framework.☆63Updated 9 months ago
- Spritely is a tool for autogenerating simple placeholder game sprites from images found on the web.☆74Updated 10 years ago
- A task-planning system based on Pyhop, but generalized to plan for both goals and tasks.☆69Updated 3 years ago
- ☆11Updated 6 years ago
- A Text-Based Roguelike MMORPG – World Simulation – Genetic Programming Project☆44Updated 11 years ago