justusrobertson / GMELinks
The General Mediation Engine (GME) is a software framework for producing interactive narratives using narrative mediation.
☆10Updated 7 years ago
Alternatives and similar repositories for GME
Users that are interested in GME are comparing it to the libraries listed below
Sorting:
- A demo built with the Unity General Mediation Engine (UGME), called Base Case.☆12Updated 8 years ago
- A generator of American small towns, with an emphasis on social simulation.☆100Updated last year
- A rules-based AI framework for social simulation☆56Updated 3 years ago
- PDSim: Planning Domain Simulation☆26Updated 3 weeks ago
- StoryAssembler: a dynamic choice-based narrative generation engine☆63Updated 5 years ago
- RPG battle system, this game was built for a YouTube tutorial.☆11Updated 5 years ago
- A fork of Dana S. Nau's A Hierarchical Ordered Planner for Python, Pyhop☆61Updated 4 years ago
- A video game description language (VGDL) built on top pf pygame.☆159Updated 6 years ago
- PPDDL plan evalutation simulator☆15Updated 6 years ago
- An authoring tool for text generation in computational media☆42Updated 3 years ago
- Micro-Machinations Library☆30Updated 11 years ago
- A simple open-source automated game designer☆21Updated 5 years ago
- Generates random NPCs for tabletop RPGs☆12Updated 8 years ago
- A pygame evolutional neural network toy inspired vaguely by my nanogenmo2015 project☆10Updated 3 years ago
- HTN planner in Python☆14Updated 12 years ago
- Solving a planning problem (Shakey's World) with the FF and IPP planners, the PDDL language and some Python meta-programming to glue thin…☆16Updated 8 years ago
- This is the framework for the Generative Design in Minecraft Competition☆95Updated 5 years ago
- Pure-Python implementation of Goal-Oriented Action Planning.☆54Updated 6 years ago
- A Starcraft: Brood War bot I created for my BSc Dissertation☆14Updated 10 years ago
- Sabre is a narrative planning platform that generates stories which meet the author's goals and only contain actions that make sense for …☆46Updated 2 months ago
- An experimental game☆18Updated last month
- A task-planning system based on Pyhop, but generalized to plan for both goals and tasks.☆84Updated 4 years ago
- Effort to convert the RPG Design Patterns into a nice ePUB format☆16Updated 9 years ago
- Plate simulation for python (wrapper of an existing C library)☆14Updated 9 months ago
- Tracking Of Agent (actions and belief) and Spatio-TEmporal Reasoning☆14Updated 5 years ago
- A simple text planner for use in Unity games☆27Updated this week
- FAPE (Flexible Acting and Planning Environment) is a constraint-based planner for the ANML language.☆31Updated 4 years ago
- HTN planning in Ruby☆37Updated last week
- A tool for creating fantasy campaign settings, including maps, regions, flags, cities, NPCs, businesses, legends, lore and more.☆72Updated 4 years ago
- The C# Roguelike made for you to fork. Built on the Invention multi-platform UI and RogueSharp library.☆28Updated 3 years ago