The Virtual Agent Interaction Framework (VAIF) is a Unity package that allows users to create intelligent agents with minimal effort.
☆20Apr 14, 2020Updated 6 years ago
Alternatives and similar repositories for VAIF
Users that are interested in VAIF are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆11Apr 21, 2016Updated 10 years ago
- Simple UI system for Unity☆29Apr 21, 2022Updated 4 years ago
- ☆13Apr 17, 2020Updated 6 years ago
- A sample of how to do some basic height map procedural generation with sprites.☆21Feb 1, 2018Updated 8 years ago
- ☆16Aug 8, 2024Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Command-line tools for working with Architecture Decision Records☆23Feb 16, 2021Updated 5 years ago
- The Immersive Notification Framework for Unity.☆14Jan 13, 2018Updated 8 years ago
- A dead-simple injection system for for Flash. Brought to you from the awesome guys over at ZaaLabs.☆10Mar 15, 2011Updated 15 years ago
- A Unity facial animation tool using the Facial Action Coding System☆51Apr 2, 2020Updated 6 years ago
- Unity procedural animation system☆15Feb 27, 2022Updated 4 years ago
- AI Agent System For Unity Using LangGraph☆18May 23, 2025Updated last year
- Example for Fluid HTN☆24Nov 6, 2025Updated 6 months ago
- Model of nonverbal behavior for socio-emotional virtual characters☆54Apr 21, 2026Updated last month
- A Conversational Agent Framework with Multi-modal Personality Expression☆14Feb 3, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Animation and behavior toolkit for virtual characters and conversational agents☆11Sep 26, 2016Updated 9 years ago
- Official repository of S-Agents: Self-organizing Agents in Open-ended Environment☆26Mar 15, 2024Updated 2 years ago
- Procedural generation of floating islands bodies in Unity☆18Aug 16, 2020Updated 5 years ago
- A single file directory-to-blog☆28Updated this week
- Stable version of Pi Presents running on RPi OS Trixie and hence RPi5, RPi4 etc.☆23Mar 18, 2026Updated 2 months ago
- Three.js SDF Bitmap Text☆11Oct 8, 2025Updated 7 months ago
- [EMNLP 2024 Findings] ProSA: Assessing and Understanding the Prompt Sensitivity of LLMs☆29May 22, 2025Updated last year
- ☆12Aug 8, 2024Updated last year
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆27Sep 13, 2021Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Flashpunk/Box2D Integration☆29Jun 11, 2011Updated 14 years ago
- Easily import a module and mock its dependencies in an isolated way.☆13May 19, 2022Updated 4 years ago
- A-Frame VR component to load a 3D model from Google Poly☆13Mar 8, 2019Updated 7 years ago
- Code for the Cartoon Set webpage.☆15May 21, 2020Updated 6 years ago
- VRM VTuberKit vroid studio☆10Mar 11, 2019Updated 7 years ago
- DOES 2016 ChatOps repo for HPE☆11Nov 8, 2016Updated 9 years ago
- Open-source plugins for IntelliJ☆38Jan 15, 2014Updated 12 years ago
- Unofficial implementation of NVIDIA's VRWorks - Audio for Unity3D☆12Sep 5, 2018Updated 7 years ago
- Automatic Speech Recognition in Unity.☆32Jan 9, 2022Updated 4 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Generate 2D cave layouts in JavaScript.☆16Jul 18, 2013Updated 12 years ago
- share interesting papers☆14Dec 19, 2017Updated 8 years ago
- AvatarGo: Plug and Play self-avatars for VR☆21Nov 22, 2022Updated 3 years ago
- The code for (explicitly) specializing distributional embedding spaces for semantic similarity☆13May 11, 2018Updated 8 years ago
- A-Frame Deferred Renderer component☆15Feb 6, 2017Updated 9 years ago
- Example demonstrating how to load and play a Pebble Draw Command Sequence animation.☆12Dec 15, 2015Updated 10 years ago
- vr-remote-control (use a daydream remote or a mobile phone as a tracked controller) and other A-Frame components☆12Apr 29, 2017Updated 9 years ago