Fs02 / EvolveCar
Research on Neuroevolution for Racing Games AI
☆11Updated 9 years ago
Alternatives and similar repositories for EvolveCar:
Users that are interested in EvolveCar are comparing it to the libraries listed below
- TR2-Level-Viewer is a crossplatform Unity level viewer for classic game Tomb Raider 2. Original TR2 formatted level files as well as TRL…☆33Updated 2 years ago
- A mobile implementation of depth of field.☆9Updated 5 years ago
- Tool for ripping assets from Engine resource files☆18Updated 6 years ago
- Small Neural Network car racing game made with Unity and C#.☆12Updated 7 years ago
- Basic planetary terrain generator system.☆13Updated 6 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 6 years ago
- Simple Temporal Anti-Aliasing☆15Updated 8 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- A cheap and simple runtime Animator for skeletal meshes in Unity.☆18Updated 3 months ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Physics engine with support for both soft and rigid bodies, handling collisions and providing support for user interaction. All made usin…☆14Updated 4 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- A utility for mesh simplification☆14Updated 9 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆9Updated 6 years ago
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- KDopTree Intersection Detection☆12Updated 7 years ago
- Engine's type tree to c# script converter☆14Updated 5 years ago
- A free, open-source, cross-platform 2D platformer game engine, designed to enable quick prototyping and reduce development time.☆16Updated 10 months ago
- 3D Battle Arena Fighting game - Made with Unity.☆15Updated 7 years ago
- procedural stars with compute and geometry shader☆12Updated 8 years ago
- Basic framework for all my Unity3D Games☆14Updated 3 years ago
- BVH tree for unity☆14Updated 6 years ago
- ☆13Updated 5 years ago
- Polygon is a procedural mesh generator in Unity.☆25Updated 2 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Updated 5 years ago
- OpenGL 3D game engine☆7Updated 5 months ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Game engine/framework powering The Driver Syndicate.☆7Updated this week
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 7 years ago