clillianhong / wanderingisland
Procedural generation of floating islands bodies in Unity
☆16Updated 4 years ago
Alternatives and similar repositories for wanderingisland:
Users that are interested in wanderingisland are comparing it to the libraries listed below
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 2 years ago
- Implements Material Instance capabilities like in Unreal Engine 4☆24Updated 3 years ago
- Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD☆34Updated 2 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 4 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆39Updated 2 years ago
- Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders☆15Updated 5 years ago
- Screenshot utility for Unity runtime & editor☆30Updated 4 years ago
- ☆32Updated 3 years ago
- Procedural generation of 3D maps with snappable meshes☆29Updated 3 months ago
- Melt The Snow shader made with shader graph☆23Updated 3 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- A simple way to create a multi-column table view for Unity Editor GUI☆25Updated 8 months ago
- Simple to use procedural system to place objects based on their colliders for Unity engine.☆25Updated 3 years ago
- A noise visualizer and editor in Unity3D☆22Updated 4 years ago
- Set of gizmos utilities for Unity☆43Updated 6 years ago
- Vertex Animation Texture (VAT) baker for Unity. Supports multiple animations.☆19Updated 5 months ago
- Automatically setup Camera viewports from RectTransforms in Unity☆38Updated last year
- Quadtree and Octree implementation for unity☆21Updated 4 years ago
- ⚙ Tool for convenient ScriptableObject's creation☆38Updated last month
- A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.☆60Updated 3 years ago
- A glitter effect made in Shader Graph for Unity URP.☆31Updated 3 years ago
- Applies Preset to folders and objects☆43Updated 2 years ago
- Procedural, Dynamic Grass Shader for Unity☆42Updated 6 years ago
- This tool allows you to create wind and flow forces to move rigid bodies, without having to combine multiple standard unity effectors☆29Updated 4 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆29Updated 2 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆16Updated 4 years ago
- ⬜ Gradient Map post effect for Unity Urp☆25Updated last month
- Physics simulation of a tornado in Unity engine☆19Updated 5 years ago
- ☆20Updated 3 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 7 years ago