gkjohnson / three-jumpflood-demoView external linksLinks
Demonstration showing real time effects and application of the "Jump Flood Algorithm"
β101Dec 3, 2025Updated 2 months ago
Alternatives and similar repositories for three-jumpflood-demo
Users that are interested in three-jumpflood-demo are comparing it to the libraries listed below
Sorting:
- π‘οΈInteractive shield shader using three js (r3f)β28Sep 10, 2024Updated last year
- Only One-pass Shaderβ29Mar 17, 2024Updated last year
- β15Mar 29, 2025Updated 10 months ago
- A lightweight first-person and third-person controller for three.js.β40Updated this week
- β17Oct 13, 2024Updated last year
- Javascript engine for 3D brain model (used by RAVE project)β19Dec 19, 2025Updated last month
- Physically-based 3D sky and volumetric cloud mesh for Three.js, with realistic lighting, animation, and one-line integration.β22May 19, 2025Updated 8 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist controlβ¦β68Jul 31, 2024Updated last year
- A javascript library to generate 3D mesh from a 2D outer path and 2D inner pathsβ19Oct 15, 2025Updated 4 months ago
- 3VV - Simple 3D vector visualizerβ17Mar 15, 2023Updated 2 years ago
- Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.β359Oct 2, 2025Updated 4 months ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvhβ43Sep 9, 2025Updated 5 months ago
- Daily GLSL Shaders!β46Jan 2, 2026Updated last month
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.β56Mar 13, 2024Updated last year
- A procedural geometry generator for rendering pipline.β10Feb 23, 2019Updated 6 years ago
- Utility for using a Shadertoy material as a texture.β13Mar 27, 2023Updated 2 years ago
- Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` libraryβ11Dec 23, 2023Updated 2 years ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.β146Jun 10, 2025Updated 8 months ago
- Demonstration of depth peeling in three.jsβ36Nov 11, 2025Updated 3 months ago
- β35Jul 19, 2025Updated 6 months ago
- Advanced rendering pipeline for ClayGLβ48Oct 19, 2021Updated 4 years ago
- Better FPS Meter: Uses Canvas Worker to LIVE visualize main thread rAF fps and worker fps.β13Nov 21, 2023Updated 2 years ago
- β13Jan 7, 2023Updated 3 years ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.β14Jun 3, 2024Updated last year
- r3f Lightformers ported to vanilla JSβ12Oct 19, 2025Updated 3 months ago
- three.jsζ ι3Dη©Ίι΄ι§ιζζβ10Jul 15, 2020Updated 5 years ago
- β11Mar 7, 2024Updated last year
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.β137May 7, 2025Updated 9 months ago
- GPU based frustum and occlusion culling in WebGL.β58Jan 13, 2024Updated 2 years ago
- A simple to use fake glow material for vanilla threejsβ128Feb 14, 2024Updated 2 years ago
- Create geometry by revolving path around Y axisβ13Aug 27, 2025Updated 5 months ago
- JNumberTools is an open-source Java library for solving complex problems in combinatorics and number theory. Whether you're a researcher,β¦β12May 13, 2025Updated 9 months ago
- ShaderTexture, a helper to use procedurally generated textureβ14Jan 4, 2017Updated 9 years ago
- Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.β413Dec 3, 2025Updated 2 months ago
- π° Bake your Three.js shaders or materials into textures!β172Jun 19, 2025Updated 7 months ago
- Demo Art Gallery Projectβ61Feb 8, 2024Updated 2 years ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Gamesβ103Sep 5, 2024Updated last year
- A helper for debugging WebGLRenderTarget.β16Mar 11, 2022Updated 3 years ago
- WebGPU 3D Rendererβ63Apr 21, 2025Updated 9 months ago