Experience-Monks / parse-ddsLinks
parses the headers of a DDS texture file
☆33Updated 10 years ago
Alternatives and similar repositories for parse-dds
Users that are interested in parse-dds are comparing it to the libraries listed below
Sorting:
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 10 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆172Updated 7 years ago
- ☆43Updated 7 years ago
- ☆60Updated last year
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 8 months ago
- IBL map converter for PBR☆50Updated 3 years ago
- generate spherical harmonics from a cubemap☆68Updated 9 years ago
- Invert a matrix in GLSL☆35Updated 11 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- Calculate SDF for image/bitmap/bw data☆55Updated 2 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- Screen-space reflections with WebGL☆45Updated 6 years ago
- Advanced rendering pipeline for ClayGL☆48Updated 4 years ago
- Utilities for working with WebGL textures☆126Updated 7 years ago
- Worley noise implementation for WebGL shaders☆92Updated 9 years ago
- perturb normal from a normal map☆36Updated 7 years ago
- webGL2 path tracing experiment.☆38Updated 8 years ago
- transform streamed glsl tokens into an ast☆98Updated last year
- A testing framework for WebGL 1 and 2 applications☆62Updated 3 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆33Updated 9 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆37Updated 8 years ago
- WebGL stats☆28Updated 3 years ago
- Streaming HDR image format reading module for node.js☆13Updated 8 years ago
- Progressive encoding for 3D meshes☆66Updated 10 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆100Updated 2 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 3 years ago
- r/w stream of glsl tokens☆51Updated 2 years ago