pailhead / three-instanced-mesh
wrapper around THREE.InstancedBufferGeometry
☆109Updated 3 years ago
Alternatives and similar repositories for three-instanced-mesh
Users that are interested in three-instanced-mesh are comparing it to the libraries listed below
Sorting:
- ☆75Updated 7 years ago
- FrameBuffer Object inspector for three.js☆138Updated 7 years ago
- three.js extension to provide a volumetric spot light☆131Updated 10 years ago
- Example of a Shadertoy conversion☆77Updated 7 years ago
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆138Updated 2 years ago
- Advanced shader for three.js☆111Updated 6 years ago
- a simple example of ThreeJS with glslify☆79Updated 8 years ago
- Simple & flexible user interface for WebVR based upon Three.js. https://www.npmjs.com/package/vr-ui☆40Updated 3 years ago
- a simple ThreeJS vignette background☆122Updated 8 years ago
- a GPU based picking class for ThreeJS lib☆79Updated 7 years ago
- Bloom blend effect for three.js.☆31Updated 8 years ago
- using FBO to render particles in THREE.js☆174Updated 4 years ago
- Slice three.js geometry with a plane.☆141Updated 5 years ago
- Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into c…☆161Updated 3 weeks ago
- a helper to work with raymarching in THREE.js☆148Updated 9 years ago
- Extra materials for three.js☆31Updated 9 years ago
- Shader based particle system for ThreeJS☆83Updated 9 years ago
- This is a static shader source bundler for WebGL program, provide a possibility for management shader source by creating separate files.☆27Updated 7 years ago
- GPU based object picking for Three.JS☆47Updated 3 years ago
- some tiny webgl scripts that might come in handy☆58Updated last year
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆93Updated 3 years ago
- a 'shell' modifier for THREE.js☆50Updated 8 years ago
- Raymarching abstraction for creating simple SDF animations with threejs☆172Updated 4 months ago
- lines expanded in a vertex shader☆241Updated 4 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆100Updated last year
- "Point Text" Helper for three JS☆76Updated last year
- Examples of WebGL Physics Library☆53Updated 2 weeks ago
- Ray tracing based procedural volumetric fire for three.js☆146Updated 4 years ago
- three.js extension provide a laser-like display☆66Updated 8 years ago