borilla / fast-randomLinks
Simple fast seedable pseudo-random number generator
☆11Updated 7 years ago
Alternatives and similar repositories for fast-random
Users that are interested in fast-random are comparing it to the libraries listed below
Sorting:
- Schlick's fast Bias & Gain function for custom easing☆23Updated 4 years ago
- Framerate-independant spring physics☆25Updated 6 years ago
- CLI tool for packing multiple files into a single binary, as an alternative to spritesheets, in order to save network requests in the bro…☆25Updated 4 years ago
- Compute mesh normals using angle weights☆24Updated 4 years ago
- A transform stream for glslify that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.☆34Updated 8 years ago
- Minimal WebGPU Library☆30Updated 2 years ago
- Layer texels on top of each other in the same shader.☆19Updated 7 years ago
- A lightweight wrapper around the <canvas> element to ease context and ratio handling.☆14Updated 9 years ago
- List of periodic functions normalized to 0..1 range☆55Updated 4 years ago
- glslify transform that provides you with a cleaner module import/export syntax☆14Updated 9 years ago
- An infinite list of shuffled elements☆14Updated 7 years ago
- Sometimes you just need to postion things on the surface of a sphere. Here are a few methods I've used over the years.☆22Updated 7 years ago
- Adaptation of Threejs BasisTextureLoader for OGL☆15Updated 3 years ago
- Transform geometry positions with a 4x4 transformation matrix.☆13Updated 9 years ago
- returns true if a 2D point is inside a triangle☆29Updated 10 years ago
- a generic renderer for fontpath glyphs☆19Updated 10 years ago
- ☆16Updated 6 years ago
- 🗽 Simple state manager based on Singleton design pattern☆16Updated 7 years ago
- ☆19Updated 10 years ago
- Lightweight inertia based animation library ☄️☆22Updated 5 years ago
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Updated 7 years ago
- ☆35Updated 6 years ago
- 📐GLSL Triplanar texture mapping. glslify format.☆29Updated 7 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 8 years ago
- minimal tweening engine☆107Updated 8 years ago
- Research on advanced profiling of high-performance web applications (primarily WebGL applications).☆42Updated 6 years ago
- Extrudes a shape along a path☆28Updated last year
- A naive FPS throttler implementation☆16Updated 3 years ago
- Linear interpolation between multiple arrays☆13Updated 4 years ago
- The conversions between RGB and HSV for glslify.☆11Updated 8 years ago