flimshaw / noisemaker
Generate tileable perlin noise textures from the command line.
☆33Updated 2 years ago
Alternatives and similar repositories for noisemaker:
Users that are interested in noisemaker are comparing it to the libraries listed below
- glsl tool functions☆24Updated 4 years ago
- Tool for extending three.js materials by modifying ShaderLib code.☆42Updated 7 years ago
- evening jelly experiment in WebGL☆22Updated 4 years ago
- Schlick's fast Bias & Gain function for custom easing☆22Updated 4 years ago
- A camera dolly helper for threejs☆29Updated 6 years ago
- ☆11Updated 5 years ago
- A tool to combine different RGB/A channels into a single texture☆13Updated 4 years ago
- Three.js helper to easily create multi passes post processing effects.☆16Updated 3 years ago
- Worley noise implementation for WebGL shaders☆88Updated 8 years ago
- Module for creating gradient palettes for usage in glsl.☆21Updated 8 years ago
- Layer texels on top of each other in the same shader.☆19Updated 6 years ago
- Generate signed distance bitmap for an svg path☆57Updated 2 years ago
- 📐GLSL Triplanar texture mapping. glslify format.☆29Updated 6 years ago
- ☆18Updated 9 years ago
- Minimal WebGPU Library☆29Updated 2 years ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- SDF functions to draw 2d shapes in glsl.☆39Updated 6 years ago
- list of shaders for the Bump festival☆58Updated 7 years ago
- Adaptation of Threejs BasisTextureLoader for OGL☆15Updated 3 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆63Updated last week
- Get vertex and face data from THREE.Geometry☆41Updated 2 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆34Updated 2 years ago
- Map a value between one range to another☆39Updated 9 years ago
- webgl position based fluids☆62Updated 5 years ago
- Original shader and utilities for three.js☆45Updated 10 months ago
- Builds a ThreeJS quaternion from a normal vector☆28Updated 2 years ago
- Glsl implementation of the PCG algorithm for the generation of random numbers.☆13Updated 7 months ago
- Comparisons of shaders across multiple APIs☆23Updated last year
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- ☆26Updated 3 years ago