ayamflow / schlick-curve
Schlick's fast Bias & Gain function for custom easing
☆22Updated 4 years ago
Alternatives and similar repositories for schlick-curve:
Users that are interested in schlick-curve are comparing it to the libraries listed below
- glsl tool functions☆24Updated 4 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆63Updated 6 months ago
- Layer texels on top of each other in the same shader.☆19Updated 6 years ago
- Adaptation of Threejs BasisTextureLoader for OGL☆15Updated 3 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- glsl function for making cosine palettes☆33Updated 8 years ago
- Generate tileable perlin noise textures from the command line.☆33Updated 2 years ago
- Extrudes a shape along a path☆28Updated 9 months ago
- A tool to combine different RGB/A channels into a single texture☆13Updated 4 years ago
- SDF functions to draw 2d shapes in glsl.☆39Updated 6 years ago
- RAF loop with an adaptive fps and performance ratio calculated from either a sample count or a sample duration. Typically used when doing…☆62Updated 6 months ago
- Glsl implementation of the PCG algorithm for the generation of random numbers.☆13Updated 6 months ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- Builds a ThreeJS quaternion from a normal vector☆28Updated 2 years ago
- 📐GLSL Triplanar texture mapping. glslify format.☆29Updated 6 years ago
- ☆11Updated 5 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- ☆18Updated 9 years ago
- Module for creating gradient palettes for usage in glsl.☆21Updated 8 years ago
- Tool for extending three.js materials by modifying ShaderLib code.☆42Updated 7 years ago
- Linear interpolation between two angles along the shorter arc☆16Updated 6 years ago
- evening jelly experiment in WebGL☆22Updated 4 years ago
- Sometimes you just need to postion things on the surface of a sphere. Here are a few methods I've used over the years.☆22Updated 7 years ago
- lowww webgl2 rendering engine☆24Updated 5 years ago
- physically based rendering materials for nanogl☆33Updated last year
- Compute mesh normals using angle weights☆22Updated 3 years ago
- A camera dolly helper for threejs☆29Updated 6 years ago
- Minimal WebGPU Library☆28Updated 2 years ago
- main repository for vec4 - GLSL / WebGL / Creative Coding Facebook Group☆19Updated 5 years ago
- ☆10Updated last month