EpicGames / SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
☆65Updated 7 months ago
Alternatives and similar repositories for SPIRV-Cross:
Users that are interested in SPIRV-Cross are comparing it to the libraries listed below
- ☆68Updated 4 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆118Updated 2 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆187Updated 10 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆17Updated last year
- ☆121Updated last year
- Modifications to third party software used by UE4☆336Updated 2 years ago
- Utility to create .gitdeps.xml files for Unreal Engine☆24Updated 7 years ago
- Vulkan Profiles Tools☆121Updated this week
- HLSL Specifications☆149Updated this week
- This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommen…☆274Updated 2 years ago
- ☆118Updated last week
- GLSL Shading Language Specification and Extensions☆356Updated this week
- Low-level abstract render interface☆231Updated this week
- RTX Global Illumination (RTXGI)☆705Updated 11 months ago
- Layer providing Vulkan features when native support is unavailable☆139Updated this week
- Intel® XeSS Plugin for Unreal* Engine☆136Updated last month
- ☆304Updated this week
- NVIDIA Ray Tracing Denoiser☆536Updated last week
- Single Pass Downsampler (SPD)☆186Updated 2 years ago
- Vulkan Development Tools☆381Updated this week
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆112Updated last month
- The minimal source code for adding and using a custom compute shader in Unreal Engine 4☆171Updated last year
- HBAO+☆199Updated 3 years ago
- ☆107Updated 2 weeks ago
- Stochastic Screen Space Reflections (SSSR)☆292Updated 2 years ago
- Introductory DirectX 12 sample☆150Updated 4 years ago
- ☆377Updated 2 months ago
- Flow is a sparse grid-based fluid simulation library for real-time applications.☆191Updated 3 years ago
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆229Updated 5 months ago
- ☆143Updated this week