EpicGames / SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
☆19Updated 2 years ago
Alternatives and similar repositories for SPIRV-Reflect:
Users that are interested in SPIRV-Reflect are comparing it to the libraries listed below
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆119Updated 2 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆67Updated 10 months ago
- ☆74Updated last week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆198Updated last week
- ☆24Updated last week
- A tool for use with clang to analyze #includes in C and C++ source files☆18Updated 2 years ago
- This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommen…☆276Updated 2 years ago
- ☆130Updated 3 weeks ago
- Samples for the Nsight Aftermath SDK.☆54Updated 3 weeks ago
- Utility to create .gitdeps.xml files for Unreal Engine☆24Updated 7 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 11☆39Updated 10 months ago
- CRYENGINE is a powerful real-time game development platform created by Crytek.☆93Updated 4 years ago
- Simple framework & sandbox for NRI based apps☆26Updated this week
- Vulkan Profiles Tools☆128Updated last week
- Intel® XeSS Plugin for Unreal* Engine☆151Updated last month
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆63Updated 3 years ago
- ☆130Updated last year
- HBAO+☆205Updated 3 years ago
- HLSL Specifications☆173Updated this week
- ☆394Updated last month
- ☆159Updated last month
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆121Updated this week
- Shader Compilation Tool☆89Updated this week
- Games for Windows and the DirectX SDK blog☆120Updated this week
- Modular extensible low-level render interface (RHI) with higher level extensions☆259Updated this week
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆119Updated 2 months ago
- ☆26Updated 3 years ago
- Demo of parallel-for flocking algorithm on Unreal4☆64Updated 6 years ago
- Information about example integrations of GPUOpen technology into game engines☆56Updated 4 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆58Updated 5 years ago