EpicGames / ShaderConductorLinks
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
☆116Updated 3 years ago
Alternatives and similar repositories for ShaderConductor
Users that are interested in ShaderConductor are comparing it to the libraries listed below
Sorting:
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆207Updated last month
- ☆74Updated this week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆67Updated last year
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆21Updated 2 years ago
- This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommen…☆284Updated 2 years ago
- The minimal source code for adding and using a custom compute shader in Unreal Engine 4☆176Updated 2 years ago
- RTX Global Illumination (RTXGI)☆747Updated last year
- Unreal source explained, based on profilers.☆238Updated 2 years ago
- A compute shader plugin that is capable of sorting positional data in parallel directly on the GPU.☆138Updated 5 years ago
- High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve …☆168Updated 4 years ago
- HLSL Material for Unreal Engine☆519Updated last year
- ☆142Updated 4 months ago
- ☆434Updated last month
- Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension☆149Updated last month
- The official Animation Compression Library Unreal Engine 4 and 5 plugin☆487Updated last year
- Sample Projects/Plugins for Mesh Processing in Unreal Engine☆259Updated 2 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆769Updated 2 years ago
- A plugin that adds easy access to Renderdoc inside UE4☆184Updated 7 years ago
- NVIDIA Material Definition Language SDK☆503Updated 2 weeks ago
- Demo of parallel-for flocking algorithm on Unreal4☆64Updated 6 years ago
- Shell based fur plugin for Unreal Engine 5☆107Updated 7 months ago
- The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a…☆193Updated 3 years ago
- Master branch contains Blast, Flow, TXAA3, VXGI2, HBAO+, Hairworks and Flex 1.2 integrated into UE4 4.19.2 //Development currently on hol…☆69Updated 7 years ago
- ☆137Updated last year
- Houdini Engine Plugin for Unreal Engine 4 - Version 2☆296Updated 3 years ago
- A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4☆970Updated last year
- FMOD Studio integration with Unreal.☆224Updated this week
- Unreal Engine 4 Niagara particles system collection of samples.☆85Updated 4 years ago
- Components for integration between Visual Studio and Unreal Engine.☆360Updated 2 months ago
- Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)☆132Updated last year