This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
☆226Jun 26, 2025Updated 9 months ago
Alternatives and similar repositories for DirectXShaderCompiler
Users that are interested in DirectXShaderCompiler are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆67Jun 7, 2024Updated last year
- ☆75Aug 6, 2025Updated 8 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆121Jun 8, 2022Updated 3 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆23Mar 18, 2023Updated 3 years ago
- ☆577Jun 20, 2025Updated 9 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.☆3,596Jun 11, 2024Updated last year
- Utility to create .gitdeps.xml files for Unreal Engine☆24Jan 17, 2018Updated 8 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,530Updated this week
- Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure☆594Feb 29, 2024Updated 2 years ago
- ☆46Jan 12, 2023Updated 3 years ago
- MagicLeapVisualEffectGraph Experiments☆17Dec 8, 2019Updated 6 years ago
- C++ Game Engine☆11Feb 3, 2025Updated last year
- NVIDIA PhysX SDK☆3,534Sep 5, 2023Updated 2 years ago
- 🏗️ Tool for fast procedural building modeling (Documentation)☆13Nov 21, 2023Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Explore top talents worldwide.☆18Sep 24, 2025Updated 6 months ago
- Sample : Record Animation in Sequencer With Editor Utility Widget☆11Jul 22, 2022Updated 3 years ago
- directx11 renderer☆33Jul 17, 2022Updated 3 years ago
- Vibe Coding A GPGPU via Cursor + Gemini3 Pro☆78Nov 23, 2025Updated 4 months ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆102Mar 12, 2026Updated 3 weeks ago
- This is a presentation and project on how to use the Shader Editor released with Unity 2018.1☆20Apr 16, 2019Updated 6 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,711Feb 27, 2026Updated last month
- ☆10Jan 25, 2022Updated 4 years ago
- DirectXMesh geometry processing library☆844Updated this week
- NordVPN Threat Protection Pro™ • AdTake your cybersecurity to the next level. Block phishing, malware, trackers, and ads. Lightweight app that works with all browsers.
- ☆167Nov 30, 2023Updated 2 years ago
- Luna Engine is DirectX 11 based engine that i am trying to make.☆43Mar 22, 2020Updated 6 years ago
- A procedural modeling toolkit base on UE4 blueprint☆117Oct 26, 2019Updated 6 years ago
- A (very) simple Node.js App showing how to control an RGB light via an Enttec OpenDMX USB (or compatible) dongle☆12May 7, 2023Updated 2 years ago
- ☆329Jan 10, 2024Updated 2 years ago
- Simplified version of "Hedge Physics" by LakeFeperd and Damizean☆16May 9, 2021Updated 4 years ago
- VRM Toon Shader Graph for Universal RP☆36Feb 2, 2022Updated 4 years ago
- Standalone version of KlayGE's DXBC2GLSL☆37Jan 11, 2020Updated 6 years ago
- Ultralight example project using dx11 from my youtube tutorial. Please read ultralight's license!☆13Dec 3, 2025Updated 4 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Flow Production Tracking Toolkit File Manager helps you safely manage your Work Files☆21Mar 12, 2026Updated 3 weeks ago
- ☆13Jul 2, 2024Updated last year
- Protocol Buffers package for Unity.☆21Feb 3, 2024Updated 2 years ago
- Height fog implementation for Unity☆21Nov 23, 2024Updated last year
- A Flow Production Tracking Pipeline Toolkit Engine for Houdini☆28Mar 31, 2026Updated last week
- DEPRECATED. DXBC to DXIL (HLSL Bytecode to LLVM IR) using internal APIs.☆24Mar 16, 2020Updated 6 years ago
- Managed library for decoding textures☆33Mar 6, 2026Updated last month