Eothaun / DOTS-PlaygroundLinks
The repository of the Unity DOTS learning community at Breda university of applied sciences games course.
☆13Updated 5 years ago
Alternatives and similar repositories for DOTS-Playground
Users that are interested in DOTS-Playground are comparing it to the libraries listed below
Sorting:
- A sample BRG project for the blog post @ https://gamedev.center☆71Updated 2 years ago
- State saving for Unity DOTS☆66Updated last year
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 2 years ago
- Extending DOTS☆59Updated 4 years ago
- Unity Bounding Volume Heirachy (BVH)☆131Updated 2 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆48Updated 7 years ago
- Flowfieldpathfinding with ECS☆18Updated 7 years ago
- Unity ECS based octree.☆153Updated 5 years ago
- A Bounding Volume Hierarchy for Unity DOTS. WIP!☆60Updated 4 years ago
- ☆66Updated 3 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Updated 2 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Concept about UtilityAI in ECS☆53Updated 5 years ago
- This Unity package contains a virtual geometry solution for rendering a scene's static objects with a GPU-driven pipeline that supports t…☆104Updated this week
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 UI Toolkit is a set of features, resources and tools for developing user …☆47Updated 4 years ago
- A set of tools and utilities to help track Unity Editor performance☆92Updated 2 years ago
- Burst friendly (special) native collections for Unity☆83Updated last year
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆56Updated 4 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Updated 4 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- Converting UGUI to be DOTS compliant☆116Updated 4 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS fra…☆48Updated last month
- Demo repository for URP + Frustrum Culling + Jobs☆32Updated 4 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆24Updated last year
- Runtime authoring solution for Entities☆55Updated 3 weeks ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆84Updated 4 years ago
- The Unity BRG Container☆101Updated last year
- Editor of `BlobAsset`☆33Updated 3 years ago
- Schema and State Machine extension for Svelto.ECS☆11Updated 3 years ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 2 years ago