Unity-Technologies / com.unity.performance-tracking
A set of tools and utilities to help track Unity Editor performance
β89Updated last year
Alternatives and similar repositories for com.unity.performance-tracking:
Users that are interested in com.unity.performance-tracking are comparing it to the libraries listed below
- A set of Editor tools to audit project assets and correct errorsβ76Updated 3 years ago
- Provides access to internal lighting APIs.β80Updated 2 years ago
- Selectively deep profile single methods while your game is running in Unity's Profiler π¬β140Updated 2 years ago
- β48Updated last week
- These sample Scripts can be used to Parse an Editor.Log file and output a CSV to analyze import times for the Unity Editorβ88Updated 4 years ago
- Unity custom handles examplesβ105Updated 3 years ago
- π First-class Mesh debugging tools for Unityβ117Updated last year
- Example code using the Prefab APIβ98Updated 5 years ago
- Unity animation object with gpu instancing.β165Updated 6 years ago
- Realtime convexhull generatorβ122Updated 2 years ago
- A bunch of texture tools for unityβ58Updated 2 years ago
- Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.β147Updated 4 years ago
- Examples of using the Job System in Unity3Dβ57Updated 3 years ago
- Example project for Unity 2020.1+ texture data access APIsβ144Updated last year
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library tβ¦β99Updated last year
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshesβ101Updated 7 years ago
- Shadow Volume for Static-Scene-Object of Unityβ163Updated 5 years ago
- A bloom that is 60% faster than Unityβs built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to onlyβ¦β111Updated 4 years ago
- GPU Instancing + Boids + Animation Texture Bakerβ149Updated 7 years ago
- Upgrade Text, InputField, Dropdown and TextMesh objects to their TextMesh Pro variants in Unityβ118Updated last month
- A drop-in dynamic resolution scriptβ140Updated 2 years ago
- A Bounding Volume Hierarchy for Unity DOTS. WIP!β59Updated 3 years ago
- A sample BRG project for the blog post @ https://gamedev.centerβ60Updated last year
- UnityEngine.CullingGroup API for everyone.β144Updated 2 years ago
- Soft mask based on UGUIβ67Updated 5 years ago
- Pin frequently used Unity objects, menu items and external files/folders/urls to a separate editor window. An enhanced version of the Uniβ¦β63Updated 3 weeks ago
- Timelord is a demo for custom blending of Unity3D Timelines.β43Updated 6 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.β68Updated 4 years ago
- Examples to show how markers and notifications work.β80Updated 3 years ago
- A demo show how to controls unity's MSAA render target resolve operation on commandβ73Updated 2 years ago