DingDean / wgsl.vimLinks
WGSL syntax highlight for vim
☆29Updated last year
Alternatives and similar repositories for wgsl.vim
Users that are interested in wgsl.vim are comparing it to the libraries listed below
Sorting:
- Processes winit events, allowing input state to be queried at any time.☆74Updated last month
- Crossterm plugin for the bevy game engine☆101Updated 4 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated last year
- A Rust crate that implements a frame-rate-independent game loop.☆144Updated 11 months ago
- Batteries included ECS library for rust with entity relations and much more☆94Updated 6 months ago
- WebGPU Shading Language grammar for tree-sitter parser☆58Updated last year
- Conveniently load, cache, and reload external resources☆159Updated last week
- Rust bindings for the soloud audio engine library☆61Updated 8 months ago
- Type-Safe Graphics Programming with Functional Shaders☆147Updated 3 months ago
- A small wrapper around wgpu to make some things simpler☆15Updated 2 years ago
- A simple library for animation in Rust☆138Updated 3 years ago
- A scene-graph implementation in Rust☆27Updated 3 weeks ago
- A cargo crate for a pixel map, implemented by an MX quad tree☆21Updated last month
- Game ENGine for Rust Programming Language☆91Updated 7 months ago
- Validate wgsl in rust projects☆91Updated 2 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆194Updated 4 months ago
- An easy to build and use set of SDL2 bindings.☆61Updated 2 years ago
- ☆84Updated 2 years ago
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆64Updated 2 years ago
- Subdividing triangle meshes.☆68Updated 2 weeks ago
- 🤪 Tweak constant variables live when running a program☆75Updated 2 years ago
- ☆105Updated 2 months ago
- Language Server for WGSL (WebGPU Shading Language)☆45Updated last year
- Tweak a Rust value directly in the source code☆203Updated last week
- Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering☆88Updated 10 months ago
- ☆29Updated 6 years ago
- A standard flying camera in Bevy☆123Updated 3 weeks ago
- Cross-platform audio for Rust☆129Updated 3 months ago
- a generated entity component system 🦎☆121Updated last month
- cargo run for the browser☆185Updated 2 months ago