DonkulosisLabs / pixel_map_rsLinks
A cargo crate for a pixel map, implemented by an MX quad tree
☆20Updated 6 months ago
Alternatives and similar repositories for pixel_map_rs
Users that are interested in pixel_map_rs are comparing it to the libraries listed below
Sorting:
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- Custom RON Assets for Bevy☆38Updated 3 years ago
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Updated last year
- Input capture and playback functionality for the Bevy game engine.☆34Updated 11 months ago
- Remote developer tools for bevy☆60Updated 3 years ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Updated 4 months ago
- 2d collision test for game-development in rust☆23Updated last month
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Updated 3 weeks ago
- File system dialogs for loading and saving files using the Bevy game engine☆28Updated last month
- ☆11Updated last month
- Just yet another input plugin for bevy engine☆26Updated 3 years ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆11Updated last year
- The bevy plugin for carrier-pigeon.☆17Updated last year
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆54Updated last year
- Reactive UI framework for Bevy game engine☆59Updated last year
- A tweening library for Rust☆65Updated 6 months ago
- The dumbest and simplest layouting algorithm for bevy☆42Updated 2 years ago
- get the edges of objects in images☆13Updated 5 months ago
- ☆26Updated last year
- Helpers for working with Bevy Scenes☆27Updated 2 years ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last month
- Reactivity primitives for Bevy☆33Updated 2 weeks ago
- ☆39Updated last month
- A quick, CI-enabled Bevy template repository.☆44Updated 2 years ago
- Batteries included ECS library for rust with entity relations and much more☆94Updated 3 months ago
- A vdom-free reactive UI lib for the bevy game engine☆58Updated 3 years ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Updated 5 months ago
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆75Updated 4 years ago
- Bevy Async ECS☆29Updated last week
- A native and WASM compatible Particle System implementation for Bevy☆69Updated 11 months ago