nolanderc / glasgow
Language Server for WGSL (WebGPU Shading Language)
☆43Updated 7 months ago
Alternatives and similar repositories for glasgow:
Users that are interested in glasgow are comparing it to the libraries listed below
- WebGPU Shading Language grammar for tree-sitter parser☆53Updated last year
- Simple profiler scopes for wgpu using timer queries☆103Updated 3 weeks ago
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆37Updated last week
- A drawing framework for arbitrary windowing systems☆79Updated last year
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆29Updated last week
- Compile your WebAssembly programs into SPIR-V shaders☆53Updated last year
- Validate wgsl in rust projects☆82Updated 9 months ago
- WGSL syntax highlight for vim☆29Updated 2 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆45Updated 3 weeks ago
- Bevy grammar for tree-sitter☆11Updated 5 months ago
- Type-Safe Graphics Programming with Functional Shaders☆140Updated 3 weeks ago
- Interactive Typst content creator using Vello and Bevy.☆91Updated this week
- Demo for the swash font library☆36Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 5 months ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆130Updated last year
- Batteries included ECS library for rust with entity relations and much more☆83Updated last month
- ☆157Updated last week
- Color in Rust.☆74Updated this week
- Procedural macros for working with Vulkan shaders☆42Updated 6 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 10 months ago
- A text rendering crate for rust+wgpu, using signed distance fields☆28Updated 8 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆167Updated 4 months ago
- Reactive UI framework for Bevy game engine☆59Updated 11 months ago
- 📜A simple 2D text renderer for wgpu📜☆101Updated 2 months ago
- Vulkan-lite GPU API☆29Updated 9 months ago
- Zig comptime using Rust proc macros☆42Updated 10 months ago
- Use winit like the async runtime you've always wanted☆50Updated 9 months ago
- Rust EDSL for shading languages☆87Updated 2 years ago
- ☆13Updated 4 months ago
- Experimental static site generator using Leptos with Bevy ECS as a data layer☆64Updated 4 months ago