nolanderc / glasgowLinks
Language Server for WGSL (WebGPU Shading Language)
☆45Updated last year
Alternatives and similar repositories for glasgow
Users that are interested in glasgow are comparing it to the libraries listed below
Sorting:
- WebGPU Shading Language grammar for tree-sitter parser☆58Updated last year
- Type-Safe Graphics Programming with Functional Shaders☆147Updated 3 months ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- Processes winit events, allowing input state to be queried at any time.☆74Updated last month
- A drawing framework for arbitrary windowing systems☆79Updated last year
- An async-compatible thread-pool written in rust.☆119Updated this week
- Validate wgsl in rust projects☆91Updated 2 months ago
- Batteries included ECS library for rust with entity relations and much more☆94Updated 6 months ago
- A template rust project to be productive in wgpu, with hot reload and wasm export☆44Updated last year
- ☆200Updated last week
- Simple profiler scopes for wgpu using timer queries☆125Updated 3 months ago
- Arena type inspired by generational-arena☆223Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆194Updated 4 months ago
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆99Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆62Updated 3 weeks ago
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆72Updated last month
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated last year
- shadertoy.com shaders ported to Rust-GPU☆165Updated last month
- A collection of line-drawing algorithms for use in graphics and video games.☆114Updated 11 months ago
- ☆105Updated 2 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 11 months ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆206Updated last month
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆112Updated last year
- Compile your WebAssembly programs into SPIR-V shaders☆58Updated 2 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 10 months ago
- A low-level gltf parser implemented on nanoserde☆36Updated 2 months ago
- 📜A simple 2D text renderer for wgpu📜☆131Updated 2 weeks ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆138Updated 2 years ago
- Game Developer's Toolkit for CPU Management☆105Updated last month