BostjanOsenar / Projected-Planar-ShadowsLinks
Dynamic blob shadows rendered as flattened mesh projected on a plane using directional light.
☆22Updated 6 years ago
Alternatives and similar repositories for Projected-Planar-Shadows
Users that are interested in Projected-Planar-Shadows are comparing it to the libraries listed below
Sorting:
- Bake skinned mesh animations to 2D textures☆53Updated 3 years ago
- Control Unity Post-Process Effects with Timeline☆25Updated 6 years ago
- Editor extension for Unity with various tools to help working with skinned meshes.☆23Updated 4 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Applies Preset to folders and objects☆43Updated 2 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆30Updated 2 years ago
- Library of procedural generation code for use in Unity☆58Updated last month
- Customizable toolbar available in the Unity editor.☆37Updated 7 years ago
- ☆26Updated 2 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆26Updated 3 years ago
- Post Processing Stack☆26Updated 4 years ago
- Unity 2D Raycast hit detection☆26Updated 4 years ago
- ☆21Updated 4 years ago
- A simple component that bakes ragdolls once all rigidbodies fall asleep☆19Updated 4 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆24Updated 4 years ago
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- A simple collection of jobs used for view frustum culling☆52Updated 6 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 6 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Draw data chart in Unity Editor, useful for debugging.☆32Updated last year
- ☆12Updated 5 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆35Updated 2 years ago
- Minimalist simplex library☆46Updated 3 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago