superla-play / RadianceHDRUnityLinks
Support for the Radiance HDR (RGBE) image format at runtime in Unity.
☆27Updated last year
Alternatives and similar repositories for RadianceHDRUnity
Users that are interested in RadianceHDRUnity are comparing it to the libraries listed below
Sorting:
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated this week
- Light Intensity converter via PLU(Physical Light Units) for URP☆30Updated 2 years ago
- Mesh Decimation for Unity☆50Updated 3 years ago
- Unity Shader Graph: Custom Render Texture target sample☆30Updated last year
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 6 years ago
- A Unity package that allows using an LED screen as a backdrop with camera frustum projection☆61Updated 2 years ago
- Source code for the tutorial on how to use the job system☆17Updated 2 years ago
- Simple separable Gaussian blur function for URP☆51Updated 4 years ago
- Auto restarting shell script with Unity☆26Updated 2 years ago
- Test project for the volumetric material feature in Unity 2022.2☆67Updated 2 years ago
- Custom render feature for Unity URP to have transparent objects show behind refraction properly☆46Updated 3 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆54Updated 2 months ago
- Scalable and maintainable Unity-based VR training☆31Updated last year
- Collection of HDRP (post-processing) lens flares for Unity☆35Updated 5 years ago
- Volume rendering, implemented in Unity3D. Want to support my project? Donate some money to Red Cross and send me a screenshot/message/iss…☆17Updated 2 years ago
- An example of 6D Lightmap texture shading for smoke in Unity URP☆23Updated 5 years ago
- A glitter effect made in Shader Graph for Unity URP.☆33Updated 4 years ago
- Fork of the Unity Visual Effect Graph to support the built-in pipeline.☆38Updated 3 years ago
- A rain puddles shader for Unity Shader Graph and Universal Render Pipeline☆40Updated 5 years ago
- Simple Procedural Shader graph for interactive liquids in Unity URP☆71Updated 5 years ago
- ☆29Updated 5 years ago
- A simple example of creating custom Track and Clip☆46Updated 3 years ago
- 🥎 An example of fluorescence shader in URP.☆31Updated 5 years ago
- Cheap shadowing for mobile/VR (Originally by ozlael)☆17Updated 2 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆52Updated 10 months ago
- Simple star-glow effect.☆47Updated 5 years ago
- Unity Mesh class samples☆45Updated 2 years ago
- ☆56Updated 4 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 5 years ago