Azercoco / 3D-Earth-Like-Planet-Procedural-GeneratorLinks
A python script for generating procedural planets looking like the Earth
☆40Updated 5 years ago
Alternatives and similar repositories for 3D-Earth-Like-Planet-Procedural-Generator
Users that are interested in 3D-Earth-Like-Planet-Procedural-Generator are comparing it to the libraries listed below
Sorting:
- A small Python script that generates an Earth-like map☆15Updated 7 years ago
- Sample code for working with regular hexagon and triangle grids☆65Updated 2 years ago
- Python module wrapping C++ FastNoiseSIMD☆39Updated 2 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆149Updated 9 months ago
- A Python-based hexagonal world map generator☆164Updated 4 years ago
- An implementation of mxgmn/WaveFunctionCollapse in Python☆141Updated 5 years ago
- WaveFunctionCollapse on graphs☆62Updated 4 years ago
- Wave function collapse python implementation☆63Updated 6 years ago
- Algorithm for creating 3 dimensional terrain maps and their likely watercourses.☆42Updated 2 years ago
- A fork of platec http://sourceforge.net/projects/platec/☆91Updated 7 months ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆75Updated last week
- ☆39Updated 6 years ago
- Python module for parsing and writing MagicaVoxel vox file☆101Updated last year
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆300Updated 2 years ago
- This repo has been migrated to https://code.larus.se/lmas/opensimplex☆244Updated last year
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆114Updated 5 years ago
- Procedural map creator☆100Updated last year
- ☆181Updated 2 years ago
- Procedurally generated voxel islands☆59Updated 3 years ago
- Desktop/Android Python game development framework on top of Vulkan API☆39Updated 7 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆77Updated 2 years ago
- Classes and functions to deal with hexagonal grids.☆47Updated 4 years ago
- A Python implementation of the Goal Oriented Action Planner.☆49Updated last year
- A Procedural + Directed Game Art Generator☆38Updated 9 months ago
- A procedural function that generates dendritic patterns and is locally computable.☆84Updated 2 years ago
- Hexagonal Coordinate System Library for Python☆94Updated 2 years ago
- Replicating Minecraft World Generation in Python☆181Updated 3 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆65Updated last year
- 3d plate tectonics in your web browser☆223Updated 5 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated 4 months ago