AutodeskGames / stingray-plugin-api-samples
☆15Updated 7 years ago
Alternatives and similar repositories for stingray-plugin-api-samples:
Users that are interested in stingray-plugin-api-samples are comparing it to the libraries listed below
- Autodesk Interactive Plugin. Fork it, Build it, Ship it!☆34Updated 7 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- ☆51Updated last month
- ☆83Updated 7 years ago
- C++11 lock-free job queue☆84Updated 8 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 9 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Job system (requires C++11)☆49Updated 4 years ago
- vectorized high-level math library☆43Updated 5 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- Fast hash table template for array indexes.☆27Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Minimalistic image loader library for GL projects☆63Updated 6 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- Python Build System☆16Updated 3 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- Qt based tool window manager☆28Updated 6 months ago
- #include <engine>☆40Updated 6 years ago
- Bounding Halfspace Hierarchy☆125Updated 5 years ago
- https://vinjn.github.io/renderdoc-frame-reporter/☆13Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- SPMD in C++☆68Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- High performance multithreading toolkit for C++17☆46Updated 3 months ago
- Copy of Morten S. Mikkelsen tangent space code☆48Updated 9 years ago
- Tone Mapper☆72Updated 4 months ago