Unity-Technologies / KdTreeLinks
A fast, generic, multi-dimensional Binary Search Tree written in C#
☆63Updated 6 years ago
Alternatives and similar repositories for KdTree
Users that are interested in KdTree are comparing it to the libraries listed below
Sorting:
- A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1☆32Updated 7 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83Updated 8 years ago
- ☆69Updated last year
- A set of Editor tools to audit project assets and correct errors☆76Updated 4 years ago
- A demo made with ECS☆114Updated 6 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆112Updated 5 years ago
- 🌐 First-class Mesh debugging tools for Unity☆123Updated 2 years ago
- EditorWindow的多子窗口实现☆131Updated last year
- Example code using the Prefab API☆100Updated 5 years ago
- A sublime text plugin which aim at boosting happiness when editing Unity Shader, behaved as IDE-like, followed the lastest Unity release.☆96Updated 8 months ago
- Unity LightProbe Editor☆70Updated 7 years ago
- Unity animation object with gpu instancing.☆173Updated 7 years ago
- Fog of War Effect for Unity5.x☆53Updated 8 years ago
- Unity的投影阴影☆70Updated 6 years ago
- Tool to dump memory to text files for inspection☆104Updated 8 years ago
- https://lexdev.net/tutorials/case_studies/civilization_fogofwar.html☆77Updated 4 years ago
- ☆59Updated 7 years ago
- UnityDemo平面阴影☆73Updated 6 years ago
- ☆105Updated 4 years ago
- timeline of unity2019☆62Updated 5 years ago
- The several demonstration examples of how to customize the rendering pipeline under unity SRP☆39Updated 2 years ago
- A gc-free closure implementation for unity☆86Updated 7 years ago
- Find asset references super fast in Unity project. Both on macOS and Windows. Faster version: https://github.com/networm/ReferenceFinder☆77Updated 4 years ago
- GPU Instancing + Boids + Animation Texture Baker☆153Updated 7 years ago
- my unity tool set☆63Updated 2 years ago
- A set of tools and utilities to help track Unity Editor performance☆89Updated last year
- Unity Blending PBR Shaders☆74Updated 7 years ago
- A fixed demo of splitting & packing of a lightmap☆45Updated 6 years ago
- show opengl shader cycles☆19Updated 7 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆56Updated 6 years ago